NFL Blitz 20-02 Cheats
Xbox > N > NFL Blitz 20-02 Cheats
Publisher: Midway
Genre: Sports
Release Date: 3/20/02
Rating: Everyone
NFL BLITZ 20-02 CHEAT CODES
Extra time after plays INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-0-1 Right | Extra time after plays |
No CPU assistance INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-1-2 Down | No CPU assistance |
See more field INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-2-1 Right | See more field |
Big feet INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-2-5 Left | Big feet |
Big shoulders INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-2-5 Right | Big shoulders |
Chimp mode INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-2-5 Up | Chimp mode |
Classic NFL Blitz ball INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-3-0 Left | Classic NFL Blitz ball |
Chrome ball INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-3-0 Left | Chrome ball |
Fast running speed INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-3-2 Left | Fast running speed |
Team Codes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-4-5 Left | Indians team |
Super blitzing INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 0-5-4 Up | Super blitzing |
Tourney mode in two team game INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 1-1-1 Down | Tourney mode in two team game |
Super field goals INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 1-2-3 Left | Super field goals |
Clear weather INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 1-2-3 Right | Clear weather |
Team Codes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 1-3-5 Left | Cowboys team |
No punting INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 1-4-1 Up | No punting |
Huge head for ball carrier INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 1-4-5 Left | Huge head for ball carrier |
Big head for ball carrier INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-0-0 Right | Big head for ball carrier |
Big head for team INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-0-3 Right | Big head for team |
No first downs INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-1-0 Up | No first downs |
Allow stepping out of bounds INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-1-1 Left | Allow stepping out of bounds |
More code entry time INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-1-2 Right | More code entry time |
Always QB (two humans on team) INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-2-2 Left | Always QB (two humans on team) |
Always receiver (two on team) INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-2-2 Right | Always receiver (two on team) |
Ground fog INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-3-2 Down | Ground fog |
Fast passes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-4-0 Left | Fast passes |
Team Codes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 2-5-3 Right | Midway team | | 2-5-4 Up | Rollos team | | 3-1-0 Up | Bilders team |
Smart CPU teammates INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-1-4 Down | Smart CPU teammates |
No target receiver highlight INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-2-1 Down | No target receiver highlight |
Noftle mode INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-2-5 Up | Noftle mode |
Extra offense plays INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-3-3 Down | Extra offense plays |
Team Codes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-4-4 Down | Neo Tokyo team |
More fumbles INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-4-5 Up | More fumbles |
Showtime mode INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-5-1 Right | Showtime mode |
No interceptions INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 3-5-5 Up | No interceptions |
Team Codes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 4-0-3 Right | Crunch Mode team |
Power-up offense INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 4-1-2 Up | Power-up offense |
Unlimited turbo INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 4-1-5 Up | Unlimited turbo |
Power-up defense INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 4-2-1 Up | Power-up defense |
Team Codes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 4-3-2 Down | Brew Dawgs team |
Gsmers team INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 5-0-1 Up | Gsmers team |
Power-up linemen INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 5-2-1 Up | Power-up linemen |
No random fumbles INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 5-2-3 Down | No random fumbles |
Team Codes INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 5-4-3 Right | Armageddon team |
No replays INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 5-5-4 Right | No replays |
Snowy weather INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 5-5-5 Left | Snowy weather |
Rainy weather INSTRUCTIONS Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.
| CODE | EFFECT |
|---|
| 5-5-5 Right | Rainy weather |
NFL BLITZ 20-02 TIPS & TRICKS
The Riverdance
Play a game in the season mode and save it. Then, go to the main menu and select "Blitz Theater". Choose the now unlocked "Exhibition FMV" and see the Midway Team winning a game. Then, the players will get in line and do the Riverdance. Dolphin swim
Enable the "Dolphin" player code and start an exhibition game. Wait for your player to do The Worm for a touchdown celebration and it will appear as if the dolphin is swimming.
NFL BLITZ 20-02 UNLOCKABLES
None.
|
ADVERTISEMENT
|