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The Warriors Cheats

All items and $200:
Press R1, R2, L1, X, Down, L1 while playing the game.

Unlimited health:
Press Up, Triangle, L3, Select, X, L2 while playing the game.

Unlimited sprint:
Press Down, Square, Left, X, L1, Select

Unlimited rage:
Press Square, Circle, Triangle, Select, X, Left while playing the game.

Unlimited health:
Press Up, Triangle, L3, Select, X, L2 while playing the game. REMEMBER: Activating rage while this code is enabled will cancel the unlimited health.

200 Bones, 3 Flash, and Cans:
Press R1, R2, L1, X, Down, L1 while playing the game.

Upgrade Flash capacity:
Press L2, X, R2, L1(2), Circle while playing the game.

Upgrade combat stamina:
Press X, L1, Down, Square, Up, X while playing the game.

Upgrade sprint stamina:
Press L2, Select(4), Triangle while playing the game.

Upgrade Flashhead:
Press Down, Left, Up(2), Square, Right while playing the game.

Upgrade bum advice:
Press Circle(2), Down, R2, L2, Circle while playing the game.

Upgrade hobo allies:
Press R1(2), L1, R1, L1, Up while playing the game.

Complete current mission:
Press Down, Square, X, Select, R1, Left while playing the game.

100% completion in story mode:
Press L1, Select, Square, Down, L2, Right while playing the game.

Lose police:
Press Up, Select, X, Triangle(2), Circle while playing the game.

Cuff key drops:
Press Left, X(2), R2, L1, Down while playing the game.

Cuff drops:
Press Up, X, Up, Select, L3, L1 while playing the game.

Uncuff self:
Press Triangle(3), Select, Triangle, R1 while playing the game.

Get knife:
Press Down(2), Select, Up(2), L3 while playing the game.

Get bat:
Press Square, R2, Down(2), L1(2) while playing the game.

Get unbreakable bat:
Press L3(2), Circle, Up, Circle, Select while playing the game.

Get brass knuckles:
Press Circle(3), L1, Select, Triangle while playing the game.

Get pipe:
Press R2, Circle, Select, Up, L1, Right while playing the game.

Get machete:
Press L1, X, R1(2), Select, R2 while playing the game.

Get Molotov cocktail:
Press Right, Select, Circle, Left, Circle, Square while playing the game.

Get steel-toe boots:
Press R3, R2, R1, L3, L2, L1 while playing the game.

All weapon dealers unlocked:
Press Right, R1, Circle, X, Select, Square while playing the game.

Armies Of The Night mini-game 99 credits:
Press Up(2), Down(2), Left, Right while playing the game.

Disable HUD:
Press Select, Square, Left, Square, R3, R2 while playing the game.

Armies Of The Night mini-game:
Finish the game under the Bopper or greater difficulty setting. A playable Armies Of The Night arcade machine will now appear at the hub. It features a side-scrolling 2D game in the style of Double Dragon. One or two players can control Swan and Ajax as they try to rescue Mercy, who has been captured by the Riffs.

Ghost characters:
Finish the Armies Of The Night mini-game to unlock Ghost Swan, Ghost Ajax, Ghost Cyrus, Ghost Fox and Ghost Cleon.

Bonus Coney Island missions:
After finishing the game you will unlock bonus Coney Island missions. In these missions you can uncuff yourself without keys and rage with use of Flash.

Credits mini-game:
Finish the game. You can play as the Riffs and fight against the Rogues on the beach during the ending credits.

After completing the last story mission, "Come Out to Play", you will view the credits. Watch them and you will be able to play a brawling mini-game in the background after a while as the credits roll. It is the scene on the beach after beating the last Boss and the Riffs show up. You will play as the leader of the Riffs and beat on the remaining members of the street gang that framed the Warriors. If you look closely, you have the same fighting moves as the deceased Cleon.

Unleash The Fury difficulty:
Get a 100% completion under the Hardcore Soldier difficulty. In this mode, you control the Baseball Furies in the original story line, with increased difficulty.

Coney Island: Defeating Luther:
When you have Luther on the beach the second time (after you easily defeated him the first time), forget about hiding behind this fence or the crate. Wait behind the boat, let Luther shoot five or six shots, then sprint directly up the middle until you are in front of Luther. Then, just throw a bottle. It will hit him in the face. Do not bother to aim or do anything else, just throw it.

Flashback E:
During Flashback E, your mission is to retrieve a size 9 hat. You as Cochise will get the hat from the leader of The Boppers. When fighting Big Moe he will eventually drop his hat. When you put on his hat you must follow the button sequence correctly to get a free Flash. When doing the button sequence correctly, Cochise will begin dancing. You will need the extra Flash when fighting Big Moe. You will have two chances to get two extra Flash. Also, beat up the two girls that get involved to bring up your rage meter. This will help when you are being laid out by Big Moe.

How to beat the Baseball Furies:
The Baseball Furies are a very tough enemy, and they are always armed with bats. To win a brawl with them (for example, in the "Home Run" mission), you must disarm them before doing serious damage. When you first attack, charge at the group of them and press Square before coming in contact to throw yourself into the air and dive-tackle them. This will knock them down. Grapple one and throw him into any others. Keep knocking them down until one drops a bat. Then, pick it up and use it to keep knocking them down. Do not focus on one at a time. Try to keep them off their feet as much as possible and do not get surrounded. When fighting the leader of the Furies, the others will sometimes throw baseballs at you. Finish them off then throw the baseballs at the leader to weaken him.

Turnbull AC's Chase:
Use this method to escape them. You must continuously hold L2 to remain ahead of them. You also need to try to keep the controller toggle pulled towards you dead center The button sequence is: Triangle, X, Triangle, X(2), Triangle(3).

Free items:
Go to a Flash dealer, and buy some Flash. Then, start to beat up the Flash dealer. When he fights back, hold R2 and issue the command "Wreck 'em all! ". When you and your team have killed the Flash dealer, he will drop the cash that you gave him, and sometimes some extra Flash.

To get free items, just beat up the dealer. They will drop at least one item that they are selling. For free Flash, pay $40 for two Flash, then beat him up to get the third Flash for free, plus the money you just gave him. Once you can carry four Flashes, use the same technique, but pay for three to get the fourth for free. For free paint, you can only carry nine paint cans. Buy eight and get the ninth for free by using the beat-down method; you will also get your $40 back. For free knives, when you are able to pay for knives from a dealer, it is best that you do not spend more than $150. Each knife is worth $50. Pay for three and get the fourth for free. REMEMBER: the beat down method does not work for when you need information from the bums sitting on the ground. Do not give them no more than $2. To get it back from them, do not beat them down. Instead mug them for it.

To get easy money, Flash, and a knife, beat up a Flash dealer (also works with a spray dealer). Note that dealers are experienced fighters and may be tough for new players.

Getting a strong knife:
Go to any of the dealers (the knife dealer is recommended). Kill the dealer. He will drop two strong knives that do not break as easily as the regular ones. Eventually, the dealer will respawn and you can keep getting free knives that are strong.

Increasing stamina:
There is an area once you get inside of the Warriors hideout where you can work out. You will be able to do chin lifts, sit ups, push ups, and a heavy bag. At the end of each chapter you will be able to workout to increase your stamina. However, you will not be able to start working out until after Chapter 3. There are ten ranks for each exercise. They are as follows, with "R" being rank, and "/" being within seconds.

Chin Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec.
Sit Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec.
Push Ups: R1=5, R2=5/11 sec., R3=10/19 sec., R4=10/17 sec., R5=10/15 sec., R6=15/28 sec., R7=15/24 sec., R8=15/20 sec., R9=20/30 sec., R10=20/25 sec.
Heavy Bag: R1=10/25 sec., R2=10/23 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/33 sec., R7=15/31 sec., R8=15/29 sec., R9=15/27 sec., R10=15/25 sec.

Change radio station:
The radio in the Warriors' hangout can be manipulated by pressing R1 when standing by it. You will shuffle between various "stations" although all you are really changing are the songs on the playlist. The radio can also be picked up and thrown like other objects in the hideout, but it cannot be broken.

Extra opponents in Red Devil arena:
Start a fight in Rumble mode and choose the Red Devil stage. The three band members playing music on the stage will engage in the fight if you hop up there and start hitting any one of them. You can also pick up their guitars and pieces of the drum set and use them as weapons. The music will also stop naturally, leaving only a faint buzzing in the amps until the fight is over.

Point requirements:
Each level requires a certain amount of points to unlock soldiers for your create a gang, an arena, or bonus rounds for when you are at home at Coney. You must also complete the Bonus Objectives as well. Use the following key: "HSN" is high score needed; "SU" is soldiers unlocked; "AU" is arenas unlocked; and "BO" is bonus objectives..

Chapter 1 (New Blood): HSN = 5,000, SU = 1.
Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10.
Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3.
Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1.
Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU = 2.
Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1.
Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4.
Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1.
Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1.
Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1.
Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU = 3.
Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1.
Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1.
Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU = 1.
Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO = 1.
Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1.
Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1.
Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20.
Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1.
Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1.
Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU = 1.
Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU = 2.
Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1, AU = 1
Flashback Coney Turf: SU = 2, BO = 17 (will be completed over time).
Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game must be completed to get soldiers and arenas).

Rumble mode bonuses:
Complete the indicated chapter with a 100% completion (all tags sprayed and bonus missions) to unlock the corresponding bonus.

Chapter 1 (New Blood): The Warriors
Chapter 2 (Real Life Bunch): The Warriors soldiers, Coney turf
Chapter 3 (Payback): The Destroyers
Chapter 4 (Blackout): Baseball Furies and Baseball Field area
Chapter 5 (Real Heavy Rep): The Orphans and The Orphanage area
Chapter 6 (Writers Block): Hi-Hats and Burner Battle mini-game
Chapter 7 (Adios Amigo): Hurricanes, Broken Apartments and Pool Room areas
Chapter 8 (Encore): Hi-Hats soldiers and Coney Amusement area
Chapter 9 (Payin' The Cost): The Destroyers soldiers
Chapter 10 (Destroyed): The Destroyers soldiers and The Shack area
Chapter 11 (Boy's In Blue): Turnbull ACs
Chapter 12 (Set Up): Seracens, Jones Street Boys, and new area
Chapter 13 (All City): Moonrunners and new area
Chapter 14 (Desperate Dudes): The Riffs and new area
Chapter 15 (No Permits, No Parley): Other soldiers
Chapter 16 (Home Run): Other soldiers and Rotunda area
Chapter 17 (Friendly Faces): Punks, Lizzies, and Subway Toilets area
Chapter 18 (Come Out And Play): Rogues
Flashback Mission B (The Best): Eliminators, King of The Hill mini-game and Flashback Warriors
Flashback Mission A (The Best): Battle Le Royal mini-game
Flashback Mission D (Scout's Honor): Savage Huns
Beat Up Gangsters On Your Turf #1 side mission: Brass Knuckles
Beat Up Gangsters On Your Turf #3 side mission: Steel toed Shoes
How Many Flash Can You Take? side mission: East Coney Turf
How Many Flash Can You Take? side mission: Increased Flash Capacity
Rip-Off Dealers side mission: Knife Dealers
Game completed 100%: Flashback Warriors, Spray, Flash, knife dealers, movie soldiers, Spanish Harlem civilians, and all remaining soldiers