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Splinter Cell 3 Cheats
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All missions:
Hold L1 + L2 + R1 + R2
at the main menu and press Square(5), Circle(5).
You will hear a sound if you have entered the code correctly. All co-op missions will
be unlocked. REMEMBER: The same code also works for regular missions.
After signing into your profile, on the menu screen hold L1
+ L2 + R1 + R2 and press Square(5),
Circle(5).
Movie trailer:
Complete the Lighthouse mission in solo mode.
Keypad codes:
Mission 1: Lighthouse
No keypad locked doors
Mission 2: Cargo Ship
No keypad locked doors
Mission 3: Bank
Keypad to left security booth on first floor: 3624
Keypad to right security booth on first floor: 3624
Keypad to main security room: 2306
Keypad to treasurer's office: 8645
Keypad to bank's back door: 3901
Keypad before president's office: 3490
Keypad to safe in president's office: Code unknown, must be hacked
Mission 4: Penthouse
Keypad to Dvorak room: 0280
Mission 5: Displace
Keypad to door between meeting room and lobby on second floor:
8136
Keypad to door between meeting room and lobby on first floor:
8136
Keypad to CEO's meeting room: 2346
Keypad to CEO's office: 2609
Keypad to fire escape: 3485
Keypad to central server room: Code 2109
Keypad to R&D server room: 9205
Mission 6: Hokkaido
No keypad locked doors
Mission 7: Battery
Keypad to shipping area: 1879
Keypad to elevator: Code unknown, must be hacked
Mission 8: Seoul
No keypad locked doors
Mission 9: Bathhouse
Keypad to owner's office: 3650
Mission 10: Kokubo Sosho
Keypad To Server Room: 1945
Catching Shetland:
Have your sniper zoomed-in on the guard. When there
is a fight, shoot, run, and catch Shetland. Then, end the mission.
Bank: Invisible laser beam:
To avoid detection by the invisible laser trip wire
in the entrance of the vault, closely examine the entrance with
your thermal goggles on. Then, use your OCP to disable the laser
emitter and walk out of the vault. By doing this, you can leave
without sounding the alarm.
Bathhouse: Splinter Cell
reference:
You must go through the warm baths at one point
in the level. There are two guards here. Interrogate one of them
and he will tell you that Shetland's elite guards have thermal
goggles. He will also add that they will not do much good in steam,
because steam is not fog, as in an abbatoir. This is a reference
to the original Splinter Cell game, in which Abbatoir is
a level.
Displace: Prince Of Persia:
Warrior Within reference:
While infiltrating Displace International, Sam
will encounter two guards talking about Prince Of Persia: Warrior
Within. It is in the small cafe next to a laser filled hallway,
past a keypad locked door. A second way to access the room is
through a vent. However because Sam is inside the vent, the conversation
becomes difficult to hear.
Hokkaido: Splinter Cell
reference:
After you scan Milon Nedich's liscence plate and
enter the building, you will overhear some guards talking about
ninjas. One will be telling the other that he was stationed on
an oil rig and that it was attacked by a ninja. This is a reference
to the first Splinter Cell in which Sam is the ninja.
Hokkaido: Bill Gates reference:
There are two guards talking about their new vehicle.
During the conversation, one says that it has a 640 gig MP3 player,
"standard." The other replies that no one will ever
need 640 gigs. This is a jab at a comment made by Bill Gates back
in 1981 about no one ever needing more than 640 K of RAM.
I-SDF Base: Splinter Cell
reference:
You can overhear a couple of guards talking in
the main hall. One will say something about how guarding the place
is just like guarding the CIA HQ; nobody would break in there.
This is a reference to the original Splinter Cell, in which
you must break into CIA headquarters.
I-SDF Base: Metal Gear Solid
reference:
When you get to the lower floors in the I-SDF base,
interrogate a guard. Sam will ask him about his LTL (less-than-lethal)
weapon. The guard will tell Sam that the ammunition is some kind
of electric round. Sam asks where he can find some. To this the
guard replies: "It's not like you can shake me, and make
my ammo drop on the floor". This is a reference to the Metal
Gear Solid games, in which you can do just that.
Lighthouse: Alternate way to retrieve
the radio data:
During the mission you will have to overhear some data
being said on a radio transmission by a guard. If you fail to
do this, you can just find the data in a filing cabinet next to
the radio.
Panama: Never set off alarms:
When you are close to the part with the lasers, go
down there and set off one alarm. Kill all the people. When you
cross the lasers, you will not set off another alarm. You can
now finish the mission without setting the alarms off when crossing
the lasers.
Seoul: Original Splinter Cell
music:
When you begin the level, you are in a child's
room. Immediately exit the room and go to the right. When you
reach the end of the hall, in which the walls are blown away,
turn to the right and enter a half-destroyed room. There should
be a radio inside. Turn it on, and it will play the same music
from the cafe from where you started near the Chinese Embassy
2 level on the original Splinter Cell.
Ledge grab:
In order to do a better ledge grab, press X,
then when the spy puts his legs up on the thing he is hanging
from, press Forward while tapping X.
Sneaking:
If you move around with your gun drawn, the noise meter
will not move. This is very useful when sneaking up on someone
quickly.
Taking lights out silently:
To take out lights silently, first OCP the light, then
shoot it instantly.
Alternate dialogue:
When you just see Otomo try to commit suicide, Lambert
will radio you and say something. If playing under the normal
difficulty setting he will say something similar to "Otomo
just tried to commit sepuku. Get in there and revive him".
However, if you complete the game under hard difficulty,
Sam will say something similar to "Looks like someone feels
a bit too good about himself". However, all the objectives
will remain the same.
100% rating:
In order to get a 100% rating on any mission, you must
complete the level with the following statistics. It is unknown
at this time if there is a reward for getting a 100% rating on
every mission.
Enemies killed: 0
Civilians killed: 0
Bodies Found: 0
Times Identified as intruder: 0
Alarms sounded: 0
Splinter
Cell 3 Press Release
Splinter
Cell 3 Gamer's Pulse Preview
This action-adventure title,
developed by UbiSoft Montreal, is scheduled to be released on Dec 1, 2004.
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