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Star Wars: Jedi Knight - Jedi Academy Cheats
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Cheat mode:
Press [Shift] + ~ while playing the game and
type devmapall or helpusobi 1 (in newer patches
of the game) to enable cheat mode. Now submit one of the following
codes to enable that particular cheat code for Star Wars Jedi Knight Jedi
Academy. Certain codes have been disabled in newer patches of the game.
| What code does |
Code |
| All weapons and items | give all
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| Dead mode on | undying
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| Extra ammunition | give ammo
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| Extra armor | give armor
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| Extra health | give health
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| Maximum inventory | give inventory
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| God mode | god |
| No clipping | noclip
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| Quit game | quit |
| Show shaders | shaderlist
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| Suicide | kill |
| Set all Forces to indicated value | setforceall <1-4>
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| All Force powers maxed, all lightsaber moves
| setforceall 1138 |
| Kill all NPCs | npc kill all
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| Invisiblity | notarget
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| Load map with cheats enabled | devmap <map name>
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| Spawn indicated NPC | npc spawn <model name>
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| Spawn indicated NPC vehicle | npc spawn vehicle <name>
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| Freeze all NPCs | d_npc freeze 1
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| Unfreeze all NPCs | d_npcfreeze 0
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| Set saber color | sabercolor <1-2> <color 1> <color 2>
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| Blue saber | saberstyle 1
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| Yellow saber | saberstyle 2
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| Red saber | saberstyle 3
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| Set all lightsaber abilities | setsaberall <1-10>
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| Set lightsaber throw level | setsaberthrow <1-3>
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| Set lightsaber offense level | setsaberoffense <1-3>
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| Set lightsaber defense level | setsaberdefense <1-3>
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| Set Force Jump level | setforcejump <1-3>
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| Set Force Heal level | setforceheal <1-3>
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| Set Force Push level | setforcepush <1-3>
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| Set Force Pull level | setforcepull <1-3>
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| Set Force Speed level | setforcespeed <1-3>
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| Set Force Grip level | setforcegrip <1-3>
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| Set Force Lightning level | setforcelightning <1-3>
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| Use Force Heal | force_heal
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| Bullet time | thereisnospoon
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| Change speed; 1 is default, .5 is half speed
| timescale <number> |
| Record demo with indicated name | record <filename>
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| Stop demo recording | stoprecord
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| Hear indicated music | music <music file>
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| Freeze game for indicated time | freeze <number of seconds>
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| Spawn indicated item | give <item name>
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| Unlock indicated model | playermodel <model name>
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| Unlock indicated model in multiplayer mode
| model <model name> |
| Change player's team association | playerteam <team name>
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| Change player's in-game voice | snd <sound name>
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| Perform taunt emote | taunt
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| Perform meditate emote | meditate
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| Perform gloat emote | gloat
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| Perform flourish emote | flourish
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| Turn off sabers and bow like a ninja | bow
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| Control indicated NPC | control <NPC name>
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| Some Force powers and guns have greater effect
| g_knockback <0-900000>
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| Display indicated message in console, or on main screen if bound
| echo <text> |
| Toggle any variable/command that uses a 1 or 0 (1=on, 0=off)
| toggle <variable> |
| Single lightsaber with desired hilt | saber single_<1-9>
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| Dual lightsabers with desired hilt | saber single_<1-9> single_<1-9>
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| Double lightsaber with desired hilt | saber dual_<1-5>
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| Sith sword | saber sith_sword
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| Martial arts moves | iknowkungfu
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| Turn off HUD and save screenshot | levelshot
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| Save screenshot | screenshot
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| Centers the view on the screen | centerview
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| Change difficulty level after
quicksave/quickload or starting a new mission (if done out of the level)
| g_spskill <number> |
| Teleport to indicated coordinates; use 0 0 0 to go to center of level
| setviewpos <x y z> yaw
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| Bind a command to a key | bind <key> <command>
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| Show list of bound commands | bindlist
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| Bind a command to a alternate key allowing one command to be used with two keys
| altbind <key> <command>
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| Show list of bound commands with alternate keys
| altbindlist |
| Screenshot with no onscreen text | levelshot
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| Set red level of character color | char_color_red <1-256>
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| Set blue level of character color | char_color_blue <1-256>
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| Set green level of character color | char_color_green <1-256>
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| Change weather | r_we <weather condition>
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| Rainy weather | r_we rain
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| Display memory usage and information | meminfo
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| Display video and graphics information from DX
| systeminfo |
| Kick indicated client from the game | kick <client>
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| Lists all skins of playermodels and models in general in use in the current map
| skinlist |
| Play indicated song | playsong <song name>
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| Remote connection; used to issue admin commands from a remote machine other than that of the server
| rcon |
| Reset game | reset |
| Sends a packet to the master server to keep its listing current
| heartbeat |
| Starts the new map in according to the map cycle as defined in the server.cfg
| vstr |
| List technical commands | cvarlist
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| Disables the cut scene | cam_disable
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| Enables the most recent cut scene | cam_enable
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Changing saber colors:
When using the sabercolor <1-2> <color
1> <color 2> code, the following values can be used
for <color 1> and <color 2>.
green
red
blue
yellow
purple
orange
Difficulty settings:
Use one of the following entries with the g_spskill
<number> code.
0: Padawan
1: Jedi
2: Jedi Knight
3: Jedi Master
Values higher than 3 will progressively increase the difficulty
setting.
Model names:
Use one of the following entries with the npc spawn,
playermodel or model codes. REMEMBER: Some models may
not work as they are not finished and/or used in this version
of the game or on certain maps. Also be aware that there are also
variations of some character models using modifiers such as cultist_saber
"_strong", "_throw", etc.
alora
alora_dual
assassin_droid
bartender
bespin_cop
bespincop
bespincop2
boba_fett
bobafett
chewie
chewie_cin
chiss
cultist
cultist/brown
cultist_destroyer (this character will suck in all surrounding
force energy and self-destruct)
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber_all_throw2
cultist_saber_all2
cultist_saber_med_throw2
cultist_saber_med2
cultist_saber_stong2
cultist_saber_strong_throw2
cultist_saber_throw2
cultist_saber2
cultistcommando
desann
DKothos
elder
elder2
galak
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
howler
human_merc
human_merc/key_carrier
human_merc/racto
human_merc_bow
human_merc_cnc
human_merc_flc
human_merc_key
human_merc_rep
impcommander
imperial
imperial/commander
imperial/officer
imperial_worker
imperialsaboteur
impofficer
impworker
interrogator
jan
jan
jawa
jawa
jawa_armed (will cause an error; no jawa gun)
jedi
jedi/j2
jedi/master
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_random
jedi_random (will spawn one of the following jedi_
models)
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
jedi2
jedif
jedimaster
jeditrainer
kyle
kyle_boss
lando
lannik_racto
luke
mark1
mark2
merc
merchant
minemonster
monmothma
morgan
morgankatarn
mouse
mutant_rancor
noghri
nulldriver
player
prisoner
prisoner
prisoner/elder
prisoner/elder2
prisoner/merchant
prisoner2
probe
protocol (C3PO)
protocol_imp
r2d2
r2d2_imp
r5d2_imp
r5d2_npc
ragnos
rancor
rax
RaxJoris
rebel
rebel2
rebelpilot
reborn
reborn/boss
reborn_dual
reborn_dual2
reborn_new
reborn_new2
reborn_staff
reborn_staff2
reborn_twin/boss
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
RebornMaster
RebornMasterDual
RebornMasterStaff
rebornrodian
reborntrandoshan
rebornweequay
reelo
remote
remote_sp
rockettrooper
RocketTrooper_ver1
rockettrooper2
RocketTrooper2Officer
rocks
rodian
rodian/sp
Rodian2
rosh
rosh_dark
rosh_penin
rosh_penin_noforce
roshpenin
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
shadowtrooper
ShadowTrooper2
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
stormtrooper
stormtrooper/officer
StormTrooper2
swamptrooper
SwampTrooper2
tavion
tavion_new
tavion_new/possessed
Tavion_scepter
Tavion_sith_sword
test
trandoshan (different colors possible)
trandoshan/sp
tusken
tuskenraider
tuskensniper
ugnaught
Ugnaught2
VKothos
wampa
weequay
weequay/sp
Weequay2
Weequay3
Weequay4 (different colors possible)
Vehicle names:
Use one of the following entries with the npc spawn
vehicle code.
swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-fighter
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300 (requires mod that makes the Millennium Falcon (Correllian
freighter) usable)
z-95
Item names:
Use one of the following entries with the give or
spawn codes.
ammo_blaster
ammo_emplaced
ammo_force
ammo_metallic_bolts
ammo_powercell
ammo_rockets
ammo_thermal
ammo_tripmine
atst_main
atst_side
blaster
blaster_pistol
bowcaster
bryar_pistol
concussion_rifle
demp2
det_pack
disruptor
emplaced_gun
flechette
jawa
melee
misc_atst_drivable
misc_ion_cannon
noghri_stick
null
rapid_concussion
repeater
rocket_launcher
saber
scepter
stun_baton
thermal
tie_fighter
trip_mine
turret
tusken_rifle
tusken_staff
The following items bind a certain key for "invuse"
and "invnext" to use.
item_bacta
item_battery
item_binoculars
item_datapad
item_enviro
item_goodie_key
item_la_goggles
item_medpack_instant
item_security_key
item_seeker
item_sentry_gun
item_shield_lrg_instant
item_shield_sm_instant
Lightsaber variations:
Use the following combinations of these core saber
commands with the saber command for different effects.
dual_<1-5>
empty
single_<1-9>
sith_sword
tavion
kyle_boss (best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi (color is random)
Map names:
Use one of the following entries with the map
code.
academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp
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