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Star Wars: Jedi Knight - Jedi Academy Cheats

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Cheat mode:
Press [Shift] + ~ while playing the game and type devmapall or helpusobi 1 (in newer patches of the game) to enable cheat mode. Now submit one of the following codes to enable that particular cheat code for Star Wars Jedi Knight Jedi Academy. Certain codes have been disabled in newer patches of the game.

What code does Code
All weapons and itemsgive all
Dead mode onundying
Extra ammunitiongive ammo
Extra armorgive armor
Extra healthgive health
Maximum inventorygive inventory
God modegod
No clippingnoclip
Quit game quit
Show shadersshaderlist
Suicidekill
Set all Forces to indicated valuesetforceall <1-4>
All Force powers maxed, all lightsaber moves setforceall 1138
Kill all NPCsnpc kill all
Invisiblitynotarget
Load map with cheats enableddevmap <map name>
Spawn indicated NPCnpc spawn <model name>
Spawn indicated NPC vehiclenpc spawn vehicle <name>
Freeze all NPCsd_npc freeze 1
Unfreeze all NPCsd_npcfreeze 0
Set saber colorsabercolor <1-2> <color 1> <color 2>
Blue sabersaberstyle 1
Yellow sabersaberstyle 2
Red sabersaberstyle 3
Set all lightsaber abilitiessetsaberall <1-10>
Set lightsaber throw levelsetsaberthrow <1-3>
Set lightsaber offense levelsetsaberoffense <1-3>
Set lightsaber defense levelsetsaberdefense <1-3>
Set Force Jump levelsetforcejump <1-3>
Set Force Heal levelsetforceheal <1-3>
Set Force Push levelsetforcepush <1-3>
Set Force Pull levelsetforcepull <1-3>
Set Force Speed levelsetforcespeed <1-3>
Set Force Grip levelsetforcegrip <1-3>
Set Force Lightning levelsetforcelightning <1-3>
Use Force Healforce_heal
Bullet timethereisnospoon
Change speed; 1 is default, .5 is half speed timescale <number>
Record demo with indicated namerecord <filename>
Stop demo recordingstoprecord
Hear indicated musicmusic <music file>
Freeze game for indicated timefreeze <number of seconds>
Spawn indicated itemgive <item name>
Unlock indicated modelplayermodel <model name>
Unlock indicated model in multiplayer mode model <model name>
Change player's team associationplayerteam <team name>
Change player's in-game voicesnd <sound name>
Perform taunt emotetaunt
Perform meditate emotemeditate
Perform gloat emotegloat
Perform flourish emoteflourish
Turn off sabers and bow like a ninjabow
Control indicated NPCcontrol <NPC name>
Some Force powers and guns have greater effect g_knockback <0-900000>
Display indicated message in console, or on main screen if bound echo <text>
Toggle any variable/command that uses a 1 or 0 (1=on, 0=off) toggle <variable>
Single lightsaber with desired hiltsaber single_<1-9>
Dual lightsabers with desired hiltsaber single_<1-9> single_<1-9>
Double lightsaber with desired hiltsaber dual_<1-5>
Sith swordsaber sith_sword
Martial arts movesiknowkungfu
Turn off HUD and save screenshotlevelshot
Save screenshotscreenshot
Centers the view on the screencenterview
Change difficulty level after quicksave/quickload or starting a new mission (if done out of the level) g_spskill <number>
Teleport to indicated coordinates; use 0 0 0 to go to center of level setviewpos <x y z> yaw
Bind a command to a keybind <key> <command>
Show list of bound commandsbindlist
Bind a command to a alternate key allowing one command to be used with two keys altbind <key> <command>
Show list of bound commands with alternate keys altbindlist
Screenshot with no onscreen textlevelshot
Set red level of character colorchar_color_red <1-256>
Set blue level of character colorchar_color_blue <1-256>
Set green level of character colorchar_color_green <1-256>
Change weatherr_we <weather condition>
Rainy weatherr_we rain
Display memory usage and informationmeminfo
Display video and graphics information from DX systeminfo
Kick indicated client from the gamekick <client>
Lists all skins of playermodels and models in general in use in the current map skinlist
Play indicated songplaysong <song name>
Remote connection; used to issue admin commands from a remote machine other than that of the server rcon
Reset gamereset
Sends a packet to the master server to keep its listing current heartbeat
Starts the new map in according to the map cycle as defined in the server.cfg vstr
List technical commandscvarlist
Disables the cut scenecam_disable
Enables the most recent cut scenecam_enable
 

Changing saber colors:
When using the sabercolor <1-2> <color 1> <color 2> code, the following values can be used for <color 1> and <color 2>.

green
red
blue
yellow
purple
orange

Difficulty settings:
Use one of the following entries with the g_spskill <number> code.

0: Padawan
1: Jedi
2: Jedi Knight
3: Jedi Master
Values higher than 3 will progressively increase the difficulty setting.

Model names:
Use one of the following entries with the npc spawn, playermodel or model codes. REMEMBER: Some models may not work as they are not finished and/or used in this version of the game or on certain maps. Also be aware that there are also variations of some character models using modifiers such as cultist_saber "_strong", "_throw", etc.

alora
alora_dual
assassin_droid
bartender
bespin_cop
bespincop
bespincop2
boba_fett
bobafett
chewie
chewie_cin
chiss
cultist
cultist/brown
cultist_destroyer
(this character will suck in all surrounding force energy and self-destruct)
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber_all_throw2
cultist_saber_all2
cultist_saber_med_throw2
cultist_saber_med2
cultist_saber_stong2
cultist_saber_strong_throw2
cultist_saber_throw2
cultist_saber2
cultistcommando
desann
DKothos
elder
elder2
galak
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
howler
human_merc
human_merc/key_carrier
human_merc/racto
human_merc_bow
human_merc_cnc
human_merc_flc
human_merc_key
human_merc_rep
impcommander
imperial
imperial/commander
imperial/officer
imperial_worker
imperialsaboteur
impofficer
impworker
interrogator
jan
jan
jawa
jawa
jawa_armed
(will cause an error; no jawa gun)
jedi
jedi/j2
jedi/master
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_random
jedi_random
(will spawn one of the following jedi_ models)
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
jedi2
jedif
jedimaster
jeditrainer
kyle
kyle_boss
lando
lannik_racto
luke
mark1
mark2
merc
merchant
minemonster
monmothma
morgan
morgankatarn
mouse
mutant_rancor
noghri
nulldriver
player
prisoner
prisoner
prisoner/elder
prisoner/elder2
prisoner/merchant
prisoner2
probe
protocol
(C3PO)
protocol_imp
r2d2
r2d2_imp
r5d2_imp
r5d2_npc
ragnos
rancor
rax
RaxJoris
rebel
rebel2
rebelpilot

reborn
reborn/boss
reborn_dual
reborn_dual2
reborn_new
reborn_new2
reborn_staff
reborn_staff2
reborn_twin/boss
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
RebornMaster
RebornMasterDual
RebornMasterStaff
rebornrodian
reborntrandoshan
rebornweequay
reelo
remote
remote_sp
rockettrooper
RocketTrooper_ver1
rockettrooper2
RocketTrooper2Officer
rocks
rodian
rodian/sp
Rodian2
rosh
rosh_dark
rosh_penin
rosh_penin_noforce
roshpenin
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
shadowtrooper
ShadowTrooper2
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
stormtrooper
stormtrooper/officer
StormTrooper2
swamptrooper
SwampTrooper2
tavion
tavion_new
tavion_new/possessed
Tavion_scepter
Tavion_sith_sword
test
trandoshan
(different colors possible)
trandoshan/sp
tusken
tuskenraider
tuskensniper
ugnaught
Ugnaught2
VKothos
wampa
weequay
weequay/sp
Weequay2
Weequay3
Weequay4
(different colors possible)

Vehicle names:
Use one of the following entries with the npc spawn vehicle code.

swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-fighter
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300
(requires mod that makes the Millennium Falcon (Correllian freighter) usable)
z-95

Item names:
Use one of the following entries with the give or spawn codes.

ammo_blaster
ammo_emplaced
ammo_force
ammo_metallic_bolts
ammo_powercell
ammo_rockets
ammo_thermal
ammo_tripmine
atst_main
atst_side
blaster
blaster_pistol
bowcaster
bryar_pistol
concussion_rifle
demp2
det_pack
disruptor
emplaced_gun
flechette
jawa
melee
misc_atst_drivable
misc_ion_cannon
noghri_stick
null
rapid_concussion
repeater
rocket_launcher
saber
scepter
stun_baton
thermal
tie_fighter
trip_mine
turret
tusken_rifle
tusken_staff

The following items bind a certain key for "invuse" and "invnext" to use.

item_bacta
item_battery
item_binoculars
item_datapad
item_enviro
item_goodie_key
item_la_goggles
item_medpack_instant
item_security_key
item_seeker
item_sentry_gun
item_shield_lrg_instant
item_shield_sm_instant

Lightsaber variations:
Use the following combinations of these core saber commands with the saber command for different effects.

dual_<1-5>
empty
single_
<1-9>
sith_sword
tavion
kyle_boss
(best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi
(color is random)

Map names:
Use one of the following entries with the map code.

academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp