Determining sub/ship/helo without vid:
Every unknown helicopter and
sub are hostile. Any unknown
ships with unknown airborne craft departing it are hostile as well. this does
not apply for unknown ground targets unless the aircraft is hostile or a
missile.
Carrier:
Always keep your carrier
loaded with planes. Alert 5 works well with this. The planes go on deck but do
not launch until the order is given. These fighters can destroy anything when
ready.
HARM missiles:
When attacking an
enemy ship, use a plane armed with HARM missiles. They disable the capability
for the ship to send return fire.