| CODE | EFFECT |
|---|
| god | God mode (server only) |
| give <item name> | Spawn indicated item |
| buddha | Reduce your health |
| hurtme <amount> | Damage player |
| impulse 101 | All weapons |
| impulse 102 | Skulls |
| impulse 82 | Spawn a jeep |
| impulse 83 | Spawn an air boat |
| ch_createjeep | Spawn a scout car |
| ch_createairboat | Spawn an airboat |
| notarget | Ignored by NPCs |
| noclip | Walk through objects (server only) |
| maps | List maps |
| map <map name> | Load indicated map |
| developer <0-2> | Toggle developer mode; 2 is verbose |
| +mlook | Enable mouse look |
| hud_quickhelp/text? 1 | Show crosshairs |
| viewmodel_fov <number> | Sets the size of carried weapon; 54 is default |
| exec <filename> | Execute script file |
| cl_drawhud <0 or 1> | Toggle HUD display |
| cl_enablehud <0 or 1> | Toggle HUD display |
| cl_showfps <0 or 1> | Toggle frame rate display |
| npc_create <name> | Creates an NPC; only where NPC are allowed |
| npc_create_aimed | Create an NPC aiming away from player |
| picker | Toggle picker mode. |
| sv_gravity <number> | Set gravity value |
| sv_stopspeed <number> | Set minimum stopping speed when on ground |
| sv_friction <number> | Set world friction |
| sv_bounce <number> | Set bounce multiplier for physically simulated objects collision |
| sv_maxvelocity <number> | Set maximum velocity of any moving object |
| sv_waterdist <number> | Set maximum velocity of any moving object |
| sv_unlocked chapters 15 | All chapters unlocked next time game is played |
| cl_phys_timescale <0.00-1.00> | Slow time; 1 is default |
| air_density <number> | Change air density |
| dsp_explosion_effect_duration <number> | Set length of explosion confusion |
| mat_depthbias_normal 1 | See through walls |
| cl_ragdoll_collide 1 | Disable dead bodies going through each other |
| prop_debug | Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health |
| sv_soundemitter_filecheck | Toggle reporting missing .WAV files |
| mat_numtextureunits <number> | Limits the number of texture units; 0 lets the game decide |
| impulse 203 | Deleted targeted object or person |
| mat_yuv 1 | Black and white screen |
| mat_yuv 0 | Color screen |
| record <demo name> | Record demo |
| stop | Stop recording demo |
| play <demo name> | Play recorded demo |
| sk_max_357 <number> | Set max ammo for .357 Magnum |
| sk_max_ar2 <number> | Set max ammo for Pulse Rifle |
| sk_max_ar2_altfire <number> | Set max ammo for Pulse Rifle energy orbs |
| sk_max_buckshot <number> | Set max ammo for shotgun |
| sk_max_crossbow <number> | Set max ammo for crossbow |
| sk_max_grenade <number> | Set max ammo for hand grenades |
| sk_max_pistol <number> | Set max ammo for pistol |
| sk_max_rpg_round <number> | Set max ammo for RPG |
| sk_max_smg1 <number> | Set max ammo for submachine gun |
| sk_max_smg1_grenade <number> | Set max ammo for SMG grenades |
| sk_plr_dmg_pistol <number> | Set damage value for pistol |
| sk_plr_dmg_357 <number> | Set damage value for .357 Magnum |
| sk_plr_dmg_ar2 <number> | Set damage value for Pulse Rifle |
| sk_plr_dmg_buckshot <number> | Set damage value for shotgun |
| sk_plr_dmg_crossbow <number> | Set damage value for crossbow |
| sk_plr_dmg_crowbar <number> | Set damage value for crowbar |
| sk_plr_dmg_grenade <number> | Set damage value for grenades |
| sk_plr_dmg_rpg_round <number> | Set damage value for RPG rockets |
| sk_plr_dmg_smg1 <number> | Set damage value for submachine gun |
| sk_plr_dmg_smg1_grenade | Set damage value for SMG grenades |
| setpos <coordinates> | Move player to indicated location |
| Setang <value> | Set view to indicated pitch yaw |
| mat_wireframe1 | Wire frame models |
| vcollide_wireframe 1 | Only wireframe objects effected by physics |
| showtriggers_toggle | Show game triggers |
| mat_normalmaps 1 | Show normal maps |
| mat_normals 1 | Show surface materials |
| mat_fastnobump <0 or 1> | Toggle bump mapping |
| impulse 200 | No weapon model onscreen |
| weapon_357 | .357 Magnum |
| weapon_ar2 | Pulse gun |
| weapon_bugbait | Pheropod |
| weapon_crowbar | Crowbar |
| weapon_crossbow | Crossbow |
| weapon_frag | Grenade |
| weapon_pistol | 9mm |
| weapon_rpg | RPG |
| weapon_shotgun | Shotgun |
| weapon_smg1 | Submachine gun |
| item_ar2_grenade | Submachine gun grenades |
| item_box_buckshot | Shotgun ammo |
| item_box_lrounds | Pulse gun ammo |
| item_box_mrounds | Submachine gun ammo |
| item_box_srounds | 9mm pistol ammo |
| item_healthkit | Large health kit; 25 HP |
| item_battery | HEV suit battery; 15 AP |
| item_ml_grenade | RPG ammo |
| item_suit | HEV suit |
| item_ammo_smgl_grenade | Submachine gun grenades |
| item_ammo_ar2_large | Pulse gun ammo large |
| item_ammo_smgl_larege | Submachine gun ammo large |
| item_large_box_mrounds | Submachine gun ammo large |
| item_ammo_pistol_large | 9mm pistol ammo large |
| item_large_box_srounds | 9mm pistol ammo large |
| item_rpg_round | RPG ammo |
| item_healthvial | Small healthkit; 10 HP |
| item_ammo_crossbow | Crossbow ammo |
| item_ammo_357_large | .357 Magnum ammo large |
| item_ammo_357 | .357 Magnum ammo |
| npc_turret_ceiling | ceiling turret |
| npc_turret_floor | combine turret |
| item_healthvial | Small health kit; 10 HP |