| What code does |
Code |
| God mode (server only) |
god |
| Spawn indicated item |
give <item
name> |
| Reduce your health |
buddha |
| Damage player |
hurtme <amount> |
| All weapons |
impulse 101 |
| Skulls |
impulse 102 |
| Spawn a jeep |
impulse 82 |
| Spawn an air boat |
impulse 83 |
| Spawn a scout car |
ch_createjeep |
| Spawn an airboat |
ch_createairboat |
| Ignored by NPCs |
notarget |
| Walk through objects
(server only) |
noclip |
| List maps |
maps |
| Load indicated map |
map <map
name> |
| Toggle developer mode;
2 is verbose |
developer <0-2> |
| Enable mouse look |
+mlook |
| Show crosshairs |
hud_quickhelp/text?
1 |
| Sets the size of
carried weapon; 54 is default |
viewmodel_fov <number> |
| Execute script file |
exec <filename> |
| Toggle HUD display |
cl_drawhud <0
or 1> |
| Toggle HUD display |
cl_enablehud <0
or 1> |
| Toggle frame rate
display |
cl_showfps <0
or 1> |
| Creates an NPC; only
where NPC are allowed |
npc_create <name> |
| Create an NPC aiming
away from player |
npc_create_aimed |
| Toggle picker mode. |
picker |
| Set gravity value |
sv_gravity <number> |
| Set minimum stopping
speed when on ground |
sv_stopspeed <number> |
| Set world friction |
sv_friction <number> |
| Set bounce multiplier
for physically simulated objects collision |
sv_bounce <number> |
| Set maximum velocity of
any moving object |
sv_maxvelocity <number> |
| Set vertical view fixup
when eyes are near water plane |
sv_waterdist <number> |
| All chapters unlocked
next time game is played |
sv_unlocked chapters
15 |
| Slow time; 1 is default |
cl_phys_timescale
<0.00-1.00> |
| Change air density |
air_density <number> |
| Set length of explosion
confusion |
dsp_explosion_effect_duration
<number> |
| See through walls |
mat_depthbias_normal
1 |
| Disable dead bodies
going through each other |
cl_ragdoll_collide 1 |
| Toggle bounding-boxes
debug mode; red: ignore damage, white: respond to damage, green: health |
prop_debug |
| Toggle reporting
missing .WAV files |
sv_soundemitter_filecheck |
| Limits the number of
texture units; 0 lets the game decide |
mat_numtextureunits <number> |
| Deleted targeted object
or person |
impulse 203 |
| Black and white screen |
mat_yuv 1 |
| Color screen |
mat_yuv 0 |
| Record demo |
record <demo
name> |
| Stop recording demo |
stop |
| Play recorded demo |
play <demo
name> |
| Set max ammo for .357
Magnum |
sk_max_357 <number> |
| Set max ammo for Pulse
Rifle |
sk_max_ar2 <number> |
| Set max ammo for Pulse
Rifle energy orbs |
sk_max_ar2_altfire <number> |
| Set max ammo for
shotgun |
sk_max_buckshot <number> |
| Set max ammo for
crossbow |
sk_max_crossbow <number> |
| Set max ammo for hand
grenades |
sk_max_grenade <number> |
| Set max ammo for pistol |
sk_max_pistol <number> |
| Set max ammo for RPG |
sk_max_rpg_round <number> |
| Set max ammo for
submachine gun |
sk_max_smg1 <number> |
| Set max ammo for SMG
grenades |
sk_max_smg1_grenade <number> |
| Set damage value for
pistol |
sk_plr_dmg_pistol <number> |
| Set damage value for
.357 Magnum |
sk_plr_dmg_357 <number> |
| Set damage value for
Pulse Rifle |
sk_plr_dmg_ar2 <number> |
| Set damage value for
shotgun |
sk_plr_dmg_buckshot <number> |
| Set damage value for
crossbow |
sk_plr_dmg_crossbow <number> |
| Set damage value for
crowbar |
sk_plr_dmg_crowbar <number> |
| Set damage value for
grenades |
sk_plr_dmg_grenade <number> |
| Set damage value for
RPG rockets |
sk_plr_dmg_rpg_round
<number> |
| Set damage value for
submachine gun |
sk_plr_dmg_smg1 <number> |
| Set damage value for
SMG grenades |
sk_plr_dmg_smg1_grenade |