Command & Conquer: Tiberian Sun PC

Command & Conquer: Tiberian Sun Cheats

PC > C > Command & Conquer: Tiberian Sun Cheats
Publisher: Westwood Studios
Genre: Strategy/Sim
Release Date: 8/24/99
Rating: Teen
COMMAND & CONQUER: TIBERIAN SUN CHEAT CODES
None.
COMMAND & CONQUER: TIBERIAN SUN TIPS & TRICKS
Unlimited firestorm wall
This trick allows a fully charged Firestorm Wall to last indefinitely without having to turn it off to recharge. First, fully charge your Firestorm Wall and turn it on. Before it turns off or runs out of power, sell or turn off your power plants until the message "On Hold" appears in the Firestorm Icon. Your Firestorm Wall will remain on indefinitely unless you build or turn on your power plants.
Firestorm defense
Play as the GDI. If your enemy likes air units or missiles, surround your base with the Firestorm Wall at a distance from your base, backed up with RPG Launchers. Whenever aircraft or missiles are detected coming toward you, turn the Firestorm on. When aircraft attack, wait until just before they cross the Firestorm line so that they cannot turn away before they are hit. Do not worry if the Firestorm is attacked by the enemy aircraft -- it is pretty tough. Just bring some MRLS in to assist destroying the aircraft.
Build anywhere
Build a sand bag wall where you want a building, then build the building at the end. Once built, sell the sand bag wall and put a wall around the building to protect it.
Go to "Options/Keyboard/Interface" and switch the scroll north, south, west, east to the following keys on the numeric keypad:

North
8
West East
4 6
South
2
Build a Power Plant or Barracks. Click on it so the build zone grid appears on the map. Put the build grid in a proper building position. Then, click and drag the build grid under the building options bar on the right. Make sure that the build grid did not turn red when dragged under the building options bar. Then, press the scroll keys to the area you want, that is clear of objects. Release the mouse button. If successful, the building should appear be ready to used.
Faster building or unit loading
When an object is loading, go to an area of the map that you have not explored yet or an un-revealed area. The unit or building will load faster.
Cheaper concrete walls
When building a concrete wall, while playing as either the GDI or NOD side, build the first segment. After that first segment is set, build another. When deploying the subsequent segments, set the white square first next to the previously built segment, then drag it for four more square widths away. This will give you a five segment wall that you only paid for one. This saves credits and time in establishing a base.
Winning with an air assault
The easiest way towards victory using an air assault is to take out the SAM sites. However, when you bomb SAM sites they just re-appear. When playing as NOD, purchase some subterranean APCs and fill them with engineers. Send them to the opposing team’s base maker, take over the base maker, and quickly sell it. If the other team is NOD, you will first have to disable their power plants.
Finding enemy positions
This trick will allow you to find enemies anywhere on the map. First, save your game and/or skirmish, then surrender. Immediately after your base is in the process of being destroyed, move the pointer towards the direction you think their base is located. This will reveal the entire map. Once you find them, load your game. Remember that this may take a few attempts.
Destroy enemies with NOD laser fence wall
When playing as NOD, it is possible to destroy enemy units with a laser fence wall. First, shut the wall off. Then wait for an enemy unit to move between two connecting laser fence posts. When the unit is directly between the posts, switch the laser fence wall's power back on. If done correctly, the unit will be destroyed.
Destroying buildings
Use the following trick to destroy any building except a Construction Yard in one shot of the GDI Disrupter. Carry all the Disrupter to the bottom left corner of the structure and force fire ([Ctrl] and click) to just behind the back middle of the structure.
Chain reaction
When playing on a map where your opponent is harvesting on a large field of blue mature Tiberium, use something that creates an explosion, such as a Disrupter. Once one square has exploded, it will start a chain reaction eventually causing massive damage to the field.
Scout in fog of war
Select the Helipad or War Factory and scroll to where you want the unit to go in the fog of war. Press [Ctrl] + [Alt] and click. The unit will automatically go there.
Air raid
Remember that this trick only works as GDI. Build your base quickly and do not send Scouts out to any bases; just be totally confined. When you get the ability to build aircraft, build ten Helicopter Pads and fill half with Fighters and half with Bombers. Once all units are ready, send the Bomber squadron in to attack the enemy Construction Yard. Send the Fighters to destroy an Anti-Air Emplacement to avoid losing bombers. The more anti-air there is, the more Fighter squadrons you will need. After you make three Fighter squadrons, make another Bomber squadron. Always keep the ratio of Fighter squadrons to Bomber squadrons at 2:1, 3:2, 4:3, etc. Remember at higher technology levels after taking out anti-air, you may want to get a Carryall to transport a Mammoth Mk. II in the enemy base. This strategy should have little involvement with ground troops, but your enemy sometimes sells almost all of their buildings and launches a giant assault at you -- keep your base defenses up. Also, if there is a cliff over the enemy base, and you can access any type of artillery, send it there to assist their air-raids
Easy skirmish win
Take a group of bombers and destroy your enemy's Construction Yard and War Factory. Then, if you have ammunition remaining, hit their Tiberium Refinery.
How to beat the NOD
Build many Juggernauts and surround your base with them. Then, make a Ghoststalker to stand in front of your base. Every time a tank or man walks toward your base, the Juggernauts will weaken it and allow the Ghoststalker to finish it off
Easy NOD victory
Build a Subterranean APC and fill it with Engineers. Send it in the enemy's base. As soon as they arrive, send them into important enemy structures (MCV Barracks, War Factory, Refinery, etc.). Once done, sell them quickly and they will be crippled.
Ultimate GDI Defense
Build three Component Towers with RPGs. Have two SAMs behind them. Have a Mammoth MK.II and a Ghost Stalker in between. Nothing should be able to penetrate.
Ion Cannon target
When facing the GDI, train engineers and deploy them just out of your base. The GDI will almost always target them.
More money
Make more Tiberian Refineries rather than buying more Harvesters. It may take longer, but it will give you more money.
Missile Target
When playing as NOD against GDI, and you have a Cluster Missile ready, fire it at the Upgrade Center. It will take them time and money to rebuild it. This is the most valuable building that can be destroyed with one firing.
Protecting Refineries
To protect Refineries, War Factories and Barracks, simply place a wall around the building, except for the entrance where units go in and out. Then build two Compont Towers on the entrance side and place two Vulcan Cannons to protect them against engineers and other infantry. A SAM site and an RPG launcher can be also put on the other sides to give further protection.
Kill a Cyborg Commando in with one hit
Remember that this trick requires the ability to build a GDI Firestorm Wall Generator and Firestorm Wall sections. Fortify your base and develop it until you have the option to build a Firestorm Wall and sections. Build Firestorm Walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of those sections, turn on the Firestorm Wall Generator to kill it easily
Hunter-Seekers
You can use Hunter-Seekers outside of multi-player mode. In the final Nod mission, build the Temple of Nod and capture the GDI Construction Yard in the east. Build along their tech tree until you get the Upgrade Center. You can build Seeker Control Nodes. This might work for GDI. This not critical to your success; you can finish mission just fine without it.
Visceroid help
Order an infantry unit into Tiberium until the soldiers die to create baby Visceroids. Remember that the Visceroids are not friendly after becoming adults. While playing a skirmish, shoot a Multi-Missile at an enemy base at an area where there are Infantry, Jump Jet Infantry, or Rocket Infantry units standing on Tiberium. When they die, the Visceroids will grow big and go after their base. The more units standing on the Tiberium, the better. When playing as the NOD side, launch a chemical weapon into the enemy base that has a lot of surrounding population. The people will die and turn into adult Visceroids, which will then destroy the base. They are even a threat if the enemy has an Obelisk of Light.
Visceroid baby to adult
The only way a baby Visceroid can turn into an adult is when two babies merge together.
Control NOD ore processor and mining vehicle
Try this trick on the "destroy chemical tanks" GDI mission. Position an engineer next to the NOD ore processor and wait for the mining vehicle to dock with the structure before capturing it. You will get control of the building and the vehicle.
Mutian breeding ground
Play as NOD and create a Clocking Device near or in some Tiberium Make a large square laser fence inside the cloaked area with the Tiberium. Create a Subterranean APC and Infantry. Use the Subterranean APC to put the men in the fenced area. Take out the Subterranean APC and run the men around in the Tiberium until they change into Mutians. The more men you change, the better.
Easy building capture and profit
When playing as NOD, purchase some subterranean APCs and fill them with engineers and a Cyborg Commando. Take the APCs within their base and pop up next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). Have your engineers pour out and have them take it over. The commando will protect the building that you capture. Should he fail, sell the building for an easy profit.
Easy building destruction
Take a Harvester and fill it with blue Tiberium. Put it in your enemy's base. Try placing it next to the Construction Yard, and watch it blow up.
Cheap Harvesters
Instead of purchasing harvesters from the War Factory, build a Tiberian Refinery, wait until the Harvester is out of the Refinery then sell it. It costs 2000 credits for the Refinery but by selling it you get 1000 credits, a Harvester and five infantry units. Retail price for all these units is 2000 credits so you save 50%.
Hijacking vehicles
Take a Mutant Hijacker into a city, find a car, truck or a bus, and select it. You now have control over the vehicle. They can be used as transports.
Regenerate cyborgs
If you have wounded cyborgs or cyborg commandos, take them into a Tiberium vein and they will regenerate. If they have just a torso remaining they will regain full energy, but remain just a torso.
Tiberium vein damage
Tiberium veins will damage most vehicles, except for the following: NOD Buggy, Wolverine and Hover MLRS. This makes them excellent units for scouting vein areas. Veins also have no effect on infantry and Harvesters.
Airstrike bait
Because the CPU always scans down from the north to find targets for air strikes, use one of your men as bait. Place him in the far north of your base. Although minigunners are often used in this role, you can save money by purchasing a silo and then selling it. You will spend $150, and get $75 and a technician back, which is the perfect A-10 bait.
Destroying Stealth Generators
As the GDI, build a Mobile MCV and a Carry-All -- and build the MCV within EMP Pulse Canon Range. Once you have built the MCV, build a Pulse Cannon and guard it with grenade launchers. When the EMP is ready, fire it at a NOD Base that has a Stealth Generator. This will not only temporarily disable tanks; it will also disable the Stealth Generator giving you targets for air strikes and your Ion Canon.
Attacking stealth units
Select a person or object that fires. Hold [Ctrl] and click the ground or water where you believe a enemy is in stealth. You may also attack one of your own men for fun or you can have someone shoot the ground.
Unlock NOD and G.D.I. simultaneously
Play as NOD in a skirmish game. Make a well protected base with many Lasers and/or Obelisks of Light completely around and in your base. Make about three Subterranean APCs and about ten Engineers. Then, make a Cyborg Commando and about four Cyborgs. Have all three APCs go right to the side of their actual base, and then take it over with an Engineer. Also take over as many buildings as possible, preferably those that are important. Then build a G.D.I. War Factory. You will have most construction options of the G.D.I.
Hidden unit
This can be done in skirmish and online mode. Create or choose a map with a civilian city in it. Start your game as either the GDI or NOD. Create your base. Make sure you make a War Factory and Hand of NOD (or GDI's Unit Maker). Then, explore the map for the cities until you uncover the whole city. Tell your unit to go behind the building. You will lose sight of it, but it will still be there. If the city is in-between your base and the enemy's the enemy will most likely travel through it. However, they will not see your hidden attack force. This also works with buildings if you have a re-deployable MCV.
Suicide
Select a multi-player skirmish. Build something and click "Options". Select "Abort", then "Surrender". Your base and units will explode. You may build more than one thing to blow up.
How to win the last mission of Nod (Tiberian War 3)
Don't attack Scrin but do attack GDI. Build a nuclear missile plant, then use it to destroy the base with most construction buildings. Capture 3 Juggernaughts and bombard the GDI ion cannon.
Jump Jet Infantry (GDI with radar and barracks
Do NOT tell your Jump Jet Infantry to land or walk on Tiberiam veins (the yellow ones with the mouth) - It will kill them.
COMMAND & CONQUER: TIBERIAN SUN UNLOCKABLES
None.
print thisPrint This Report This