| CODE | EFFECT |
|---|
| give <item name> | Spawn indicated item |
| give health | Full health |
| give all | Get all items |
| give ammo | Ammunition |
| god | Invincibility |
| notarget | Ignored by enemy |
| noclip | No clipping mode |
| debug <0-1> | Toggle debug mode |
| developer <0-1> | Toggle developer mode |
| ufo | Fly mode |
| jumptonode | Teleport to a specific map node |
| map <map name> | Play indicated map |
| kill | Suicide |
| cvarlist | List all cvars |
| cvardump | Dump all cvars to console |
| cvar_restart | Reset all cvars |
| cmdlist | List all console commands |
| shaderlist | List all shaders of current map |
| imagelist | List all images of current map |
| snd_list | List all sounds currently used |
| entitylist | List all entities currently used |
| bindlist | List all currently bound keys |
| gfxinfo | View graphics information |
| savegame | Save game |
| loadgame | Load saved game |
| reset <variable name> | Reset variable to default value |
| cinematic | Play a cinematic file |
| cg_crosshairAlpha <number> | Set crosshair transparency; default is 1.0 |
| g_gravity <number> | Set gravity value; default is 800 |
| cg_hudAlpha <number> | Set HUD transparency; default is 1.0 |
| ai_corpsecount <number> | Set seconds that dead bodies remain on-screen |
| cg_shellshock <number> | Set shellshock duration |
| g_gameSkill <number> | Set skill level |
| g_knockback <number> | Set weapon knockback power; default is 1000 |
| cg_showMiss <0-1> | Show miss distance when hitting NPCs |
| testmodel <model name> | Spawn indicated model |
| g_ai <0-1> | Toggle AI |
| g_debugBullets <0-1> | Toggle bullet debug mode |
| cg_marks <0-1> | Toggle bullet marks |
| con_debug <0-1> | Toggle console debugging. |
| cg_drawCrosshair <0-1> | Toggle crosshair |
| cg_brass <0-1> | Toggle ejecting shells |
| g_drawEntBBoxes v | Toggle entity bounding boxes |
| r_fog <0-1> | Toggle fog |
| cg_drawFPS <0-1> | Toggle framerate displae |
| fx_draw <0-1> | Toggle FX |
| fx_debug <0-1> | Toggle FX debugging. |
| fx_freeze <0-1> | Toggle FX freezing |
| fx_enable <0-1> | Toggle fx. If set to 0, fx will be disabled. |
| cg_drawTimer <0-1> | Toggle game timer |
| g_debugShowHit <0-1> | Toggle hit debug mode |
| cg_drawStatus <0-1> | Toggle HUD |
| cg_draw2D <0-1> | Toggle HUD and crosshair |
| cg_letterbox <0-1> | Toggle letterbox format |
| g_debugDamage <0 or 1> | Toggle NPC health display |
| r_drawWorld <0-1> | Toggle objects and backgrounds |
| r_drawEntities <0-1> | Toggle objects and NPCs |
| g_debugMove <0-1> | Toggle player and AI movement debug mode |
| cl_debugMove <0-1> | Toggle player and AI movement debugging. |
| cg_noRender <0-1> | Toggle rendring |
| cg_shadows <0-1> | Toggle shadows. |
| g_spawnai <0-1> | Toggle spawning |
| cg_subtitles <0-1> | Toggle subtitles |
| cg_thirdPerson <0-1> | Toggle third person view |
| g_vehicleDebug <0-1> | Toggle vehicle debug mode |
| r_showtris <0-1> | Toggle wireframe mode |
| r_showportals <0 or 1> | Toggle display where you can access via blue lines |
| r_lightmap <0 or 1> | Toggle ground and other stationary textures are white |
| r_showLeafLights <0 or 1> | Toggle lines where the light comes through the leaves |
| r_measureOverdraw <0 or 1> | Toggle multicolors |
| r_showtricounts <0 or 1> | Toggle numbers on each texture |
| r_lockpvs <0 or 1> | Toggle random textures turn invisible |
| r_fastsky <0 or 1> | Toggle remove sky |
| g_entinfo <0 or 1> | Toggle script display over important soldiers and objects |