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Age of Empires 3 Cheats

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Monster Truck:
On any level build a town center. Then press Enter and type in the following code: tuck tuck tuck

User Cheat by iivo

Remove Fog of War:
While playing press Enter and enter the following: X marks the spot

User Cheat by iivo

Cheat mode:
Press [Enter] to display the chat window and type one of following codes to enable that particular cheat code.

What code does Code
Fatten animals on map A recent study indicated that 100% of herdables are obese
10,000 coin Give me liberty or give me coin
10,000 food Medium Rare Please
10,000 wood <censored>
10,000 experience points Nova & Orion
Disable fog of war X marks the spot
Win single player mission this is too hard
"Musketeer'ed!" when killed by Musketeers Sooo Good
100x gather/build rates speed always wins
Spawns Mediocre Bombard at Home City gather point Ya gotta make do with what ya got
Spawn big red monster truck tuck tuck tuck



Easy Leveling in Single Player:
Open the sp_yourcityname_homecity.xml file in the My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a back up first) folder, search for [level].
You will see something like this [level]xx[/level], put in 99 for the xx, save the file, go into the game and play a skirmish. Now you are level 99 !

Unlimited Resources:
Utilize your text editor to edit the "proto.xml" file in the "data" directory in the game folder. REMEMBER: You may first need to uncheck the "Read Only" attribute of that file's properties in Windows Explorer. Search for the text "CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these entries, find the tag "InitialResourceCount" and change the count to whatever desired. For example, the normal crates each have "100.000" of the resources. You can change the "100" to "99999.000", etc.

Unlimited Unlock Points in Single player:
Open the sp_yourcityname_homecity.xml file located in \My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a backup of this file) find this line [skillpoints].
The line should look like this [skillpoints]xx[/skillpoints], where x is the number of skillpoints you currently have. Change the xx to a high number such as 999, save the file and start Age of Empires 3. Go into a skirmish game, go to manage your city and you will now have 999 unlock points to unlock various things for your city.

Edit resources:
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. REMEMBER: You may first need to uncheck the "Read Only" attribute of that file's properties in Windows Explorer. Search for the text "CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these entries, find the tag "InitialResourceCount" and change the count to whatever desired. For example, the normal crates each have "100.000" of the resources. You can change the "100" to "99999.000", etc. Make sure you do this for all the crates; sometimes a map will give you a large crate of something, and smaller ones of something else, etc. This works best because every map you play in campaign or skirmish starts you with some "crates" of resources, which your settlers will gather out. This will edit the crates to have huge amounts of resources in them. However, it still takes a long time to get the resources out of the crate for the settlers, because there are so many. If you are impatient, search for "Settler" in the "proto.xml" file and find the tag for GatherCrate. Change the value to whatever desired, preferably something very high (for example, "99999"). They will pull the resources out of the crate instantly.

God-like heroes:
This is similar to the "Edit resources" trick, except only your side benefits not the CPU as well. This trick will enable your hero character to move very fast on the map; have lots of hit points; destroy any enemy unit/building in one click; etc. REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. Search for your hero's first name plus "SPC". For example, for "Amelia", it is "SPCAmelia". You should find something that looks like the following:

        </Unit>
        <Unit id ='458' name ='SPCAmelia'>

The XML tags of interests are as follows:

                <MaxVelocity>5.0000</MaxVelocity>
                <MaxRunVelocity>7.0000</MaxRunVelocity>
                <TurnRate>18.0000</TurnRate>
                <InitialHitpoints>850.0000</InitialHitpoints>
                <MaxHitpoints>850.0000</MaxHitpoints>
                <LOS>24.0000</LOS>
                <ProtoAction>
                        <Name>BuildingAttack</Name>
                        <Damage>14.000000</Damage>
                        <DamageType>Siege</DamageType>
                        <ROF>3.000000</ROF>
                </ProtoAction>
                <ProtoAction>
                        <Name>DoubleBarrelAttack</Name>
                        <Damage>750.000000</Damage>
                        <DamageType>Ranged</DamageType>
                        <MaxRange>16.000000</MaxRange>
                        <ROF>3.000000</ROF>
                        <DamageArea>1.000000</DamageArea>
                        <DamageFlags>GAIAEnemy</DamageFlags>
                </ProtoAction>
                <ProtoAction>
                        <Name>HandAttack</Name>
                        <Damage>14.000000</Damage>
                        <DamageType>Hand</DamageType>
                        <ROF>1.500000</ROF>
                </ProtoAction>
                <ProtoAction>
                        <Name>MusketAttack</Name>
                        <Damage>16.000000</Damage>
                        <DamageType>Ranged</DamageType>
                        <MaxRange>16.000000</MaxRange>
                        <ROF>3.000000</ROF>
                </ProtoAction>

Change the above values to create a super hero, as follows.

                <MaxVelocity>50.0000</MaxVelocity>
                <MaxRunVelocity>70.0000</MaxRunVelocity>
                <TurnRate>68.0000</TurnRate>
                <InitialHitpoints>99999.0000</InitialHitpoints>
                <MaxHitpoints>99999.0000</MaxHitpoints>
                <LOS>99.0000</LOS>
                <ProtoAction>
                        <Name>BuildingAttack</Name>
                        <Damage>9999.000000</Damage>
                        <DamageType>Siege</DamageType>
                        <ROF>1.000000</ROF>
                </ProtoAction>
                <ProtoAction>
                        <Name>DoubleBarrelAttack</Name>
                        <Damage>9999.000000</Damage>
                        <DamageType>Ranged</DamageType>
                        <MaxRange>50.000000</MaxRange>
                        <ROF>1.000000</ROF>
                        <DamageArea>1.000000</DamageArea>
                        <DamageFlags>GAIAEnemy</DamageFlags>
                </ProtoAction>
                <ProtoAction>
                        <Name>HandAttack</Name>
                        <Damage>9999.000000</Damage>
                        <DamageType>Hand</DamageType>
                        <ROF>1.500000</ROF>
                </ProtoAction>
                <ProtoAction>
                        <Name>MusketAttack</Name>
                        <Damage>9999.000000</Damage>
                        <DamageType>Ranged</DamageType>
                        <MaxRange>50.000000</MaxRange>
                        <ROF>1.000000</ROF>
                </ProtoAction>

REMEMBER: Do not set the any of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate> values too high. This will cause your character to "jump" instantly from one spot to the next because their movement speed is so fast. This makes it difficult to move/track your character around the map. The <ROF> or rate of fire should be set to a low value. This acts as a delay. The lower the value, the lesser the delay. REMEMBER: You can test your changes while the game is running. Just save the current game. Switch over to your text editor. Make changes to proto.xml. Save proto.xml. Switch back to the game, then reload saved game.

Invincible units:
REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "proto.xml" file in the "data" directory in the game folder. Find a the heading for a unit in the file (for example, "Explorer"). Locate the area below the heading that starts with the <Flag> tags. Add a new line under that area with:

<Flag>Invulnerable</Flag>
<Flag>DoNotDieAtZeroHitpoints</Flag>

Easy experience points:
To get easy experience for your home town, start a skirmish. Choose the sandbox difficulty setting and the smallest map. Win the game the fastest way possible. You will receive the usual experience, but can do this as many times as desired, resulting in lots of experience in a short amount of time. If desired, you also use the cheats to win the game easier.

Revealing the entire map:
Save your game and resign. The map will be shown to you as if you had lost. Then, just load the game and keep playing. Note that the map will be shown only between clicking to resign and choosing to quit. It will not continue like this when you start the loaded game.