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Age of Empires 3 Cheats
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Monster Truck:
On any level build a town center. Then press Enter and type in the following code: tuck tuck tuck
User Cheat by iivo
Remove Fog of War:
While playing press Enter and enter the following: X marks the spot
User Cheat by iivo
Cheat mode:
Press [Enter] to display the chat window and type one of
following codes to enable that particular cheat code.
| What code does |
Code |
| Fatten animals on map |
A recent study
indicated that 100% of herdables are obese |
| 10,000 coin |
Give me liberty or
give me coin |
| 10,000 food |
Medium Rare Please |
| 10,000 wood |
<censored> |
| 10,000 experience
points |
Nova & Orion |
| Disable fog of war |
X marks the spot |
| Win single player
mission |
this is too hard |
| "Musketeer'ed!"
when killed by Musketeers |
Sooo Good |
| 100x gather/build
rates |
speed always wins |
| Spawns Mediocre
Bombard at Home City gather point |
Ya gotta make do
with what ya got |
| Spawn big red monster
truck |
tuck tuck tuck |
Easy Leveling in Single Player:
Open the sp_yourcityname_homecity.xml file in the My Documents\My Games\Age of
Empires 3\Savegame (dont forget to make a back up first) folder, search for
[level].
You will see something like this [level]xx[/level], put in 99 for the xx, save
the file, go into the game and play a skirmish. Now you are level 99 !
Unlimited Resources:
Utilize your text editor to edit the "proto.xml" file in the "data"
directory in the game folder. REMEMBER: You may first need to uncheck the "Read
Only" attribute of that file's properties in Windows Explorer. Search for
the text "CrateOf". You will find CrateofFood, CrateofCoin,
CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all
these entries, find the tag "InitialResourceCount" and change the
count to whatever desired. For example, the normal crates each have
"100.000" of the resources. You can change the "100" to
"99999.000", etc.
Unlimited Unlock Points in Single player:
Open the sp_yourcityname_homecity.xml file located in \My Documents\My Games\Age
of Empires 3\Savegame (dont forget to make a backup of this file) find this line
[skillpoints].
The line should look like this [skillpoints]xx[/skillpoints], where x is the
number of skillpoints you currently have. Change the xx to a high number such as
999, save the file and start Age of Empires 3. Go into a skirmish game, go to
manage your city and you will now have 999 unlock points to unlock various
things for your city.
Edit resources:
REMEMBER: This procedure involves editing a game
file; create a backup copy of the file before proceeding. Use a text editor to
edit the "proto.xml" file in the "data" directory in the
game folder. REMEMBER: You may first need to uncheck the "Read Only"
attribute of that file's properties in Windows Explorer. Search for the text
"CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood,
CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these
entries, find the tag "InitialResourceCount" and change the count to
whatever desired. For example, the normal crates each have "100.000"
of the resources. You can change the "100" to "99999.000",
etc. Make sure you do this for all the crates; sometimes a map will give you a
large crate of something, and smaller ones of something else, etc. This works
best because every map you play in campaign or skirmish starts you with some
"crates" of resources, which your settlers will gather out. This will
edit the crates to have huge amounts of resources in them. However, it still
takes a long time to get the resources out of the crate for the settlers,
because there are so many. If you are impatient, search for "Settler"
in the "proto.xml" file and find the tag for GatherCrate. Change the
value to whatever desired, preferably something very high (for example,
"99999"). They will pull the resources out of the crate instantly.
God-like heroes:
This is similar to the "Edit resources" trick, except only your
side benefits not the CPU as well. This trick will enable your hero character to
move very fast on the map; have lots of hit points; destroy any enemy
unit/building in one click; etc. REMEMBER: This procedure involves editing a game
file; create a backup copy of the file before proceeding. Use a text editor to
edit the "proto.xml" file in the "data" directory in the
game folder. Search for your hero's first name plus "SPC". For
example, for "Amelia", it is "SPCAmelia". You should find
something that looks like the following:
</Unit>
<Unit id ='458' name ='SPCAmelia'>
The XML tags of interests are as follows:
<MaxVelocity>5.0000</MaxVelocity>
<MaxRunVelocity>7.0000</MaxRunVelocity>
<TurnRate>18.0000</TurnRate>
<InitialHitpoints>850.0000</InitialHitpoints>
<MaxHitpoints>850.0000</MaxHitpoints>
<LOS>24.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>16.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
Change the above values to create a super hero, as
follows.
<MaxVelocity>50.0000</MaxVelocity>
<MaxRunVelocity>70.0000</MaxRunVelocity>
<TurnRate>68.0000</TurnRate>
<InitialHitpoints>99999.0000</InitialHitpoints>
<MaxHitpoints>99999.0000</MaxHitpoints>
<LOS>99.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>1.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
</ProtoAction>
REMEMBER: Do not set the any of the <MaxVelocity>,
<MaxRunVelocity>, or <TurnRate> values too high. This will cause
your character to "jump" instantly from one spot to the next because
their movement speed is so fast. This makes it difficult to move/track your
character around the map. The <ROF> or rate of fire should be set to a low
value. This acts as a delay. The lower the value, the lesser the delay. REMEMBER:
You can test your changes while the game is running. Just save the current game.
Switch over to your text editor. Make changes to proto.xml. Save proto.xml.
Switch back to the game, then reload saved game.
Invincible units:
REMEMBER: This procedure involves editing a game file; create a backup copy of
the file before proceeding. Utilize your text editor to edit the "proto.xml"
file in the "data" directory in the game folder. Find a the heading
for a unit in the file (for example, "Explorer"). Locate the area
below the heading that starts with the <Flag> tags. Add a new line under
that area with:
<Flag>Invulnerable</Flag>
<Flag>DoNotDieAtZeroHitpoints</Flag>
Easy experience points:
To get easy experience for your home town, start a skirmish. Choose the
sandbox difficulty setting and the smallest map. Win the game the fastest way
possible. You will receive the usual experience, but can do this as many times
as desired, resulting in lots of experience in a short amount of time. If
desired, you also use the cheats to win the game easier.
Revealing the entire map:
Save your game and resign. The map will be shown to you as if you had lost.
Then, just load the game and keep playing. Note that the map will be shown only
between clicking to resign and choosing to quit. It will not continue like this
when you start the loaded game.
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