SUPER MARIO BROS. 3 TIPS & TRICKS
Change forms:
Press Select while playing a normal game to change into different Marios or Luigis (Mushroom, Fire Flower, Super Leaf, Frog, Tannokie, and Hammer Brother).
Getting the boot:
Hold Y and press Select.
28 P-Wings:
Complete the game, then press Start at the ending screen. The next game will begin with 28 P-Wings per brother.
Random world:
Wait until Mario and Luigi begin running around during the opening sequence. Press random buttons on the controller. The game will begin at a random world after the number of players are selected.
Continue game play:
Use two controllers and start the game in two player mode. After Mario loses all lives, the game can be continued as Luigi using the other controller.
Card answers:
There is the card that appears after five or six board completions. The answers are:
Card answers: Row 1
Row 1: Mushroom/Flower/20 Coins/Mushroom/10 Coins/Star
Card answers: Row 2
Row 2: Flower/ 1 Up/ Mushroom/ 10 Coins/ 1 Up/ 20 Coins
Card answers: Row 3
Row 3: Star/ Flower/ Star/ Mushroom/ Flower/ Star
Hint: Getting the whistles: tip 1
In World 1, Level 3, go to the white block toward the end. Jump in and hold Down until your character falls. Then, run to the end and you should end up behind the black wall object. Move back as far as you can and press Up. You will appear in a room with
Hint: Getting the whistles: tip 2
Alternately, in World 1, Level 3, go to the end of the level and find a white block with a Koopa Troopa on it. Kill the Koopa, then stand on the white block for about a minute or two. You will fall through the block. Keep running to the right to enter a m
Hint: Getting the whistles: tip 3
Another whistle can be found in the first semi-castle. Go to the location where you can go through the door to get to the room with the "up-down" ceiling, but do not go through the door. Fly over where the screen ends. Then, keep running and press Up. You
Hint: Getting the whistles: tip 4
Go to the small castle in World 1 with the Racoon Tail. Go toward the end of the first screen where the Skeleton Koopa is next to the door. Kill the Koopa and fly up to your left to the ceiling. Then, fly toward the wall above the Koopa. Keep flying up ag
Hint: Getting the whistles: tip 5
Another whistle can be found in World 2. After defeating one of the camels you will get a hammer. Then, go to the top right of the world to find a rock. Break the rock to open a path. Go through the path and After defeating the camel you will get the thir
Get behind the water:
On level 3-9, use the tail to break the bricks on the underside near the bullets. Go back and jump onto the white platform. Hold Down until you fall through. Quickly run to move down the pipe to get behind the water become invincible. REMEMBER: This will
Extra P-wing:
Get every coin on World 1, Level 4, including the ones in the boxes. Finish the level to find a black and white mushroom that moves back and forth. Go to the mushroom to get a P-Wing.
Warp from level 2 to level 8:
Normally, to warp to level 8 you have to be in level 7. However, you can warp earlier if after you collect two warp whistles. Use the first one to get to the warp screen, but do not enter a level. Use your other whistle at the warp zone and you will be mo
Finishing the next to last level:
On the level just before the final castle and a lock, make sure to have the leaf. There will be moving platforms with canons on them. Run back and forth in front of the first platform to build up your speed until you can fly. Fly above everything and land
Extra lives: Tip 1
Start a game and go to the second level (with the grass). Make sure you have a leaf and go to where the flying red Goomba is located. Wait for four yellow Goombas to appear. The game should start to slow down. Jump on one of the Goombas and hold A. Then p
Extra lives: Tip 2
Go to the second world and to the level that has a pyramid. Go to a pyramid and wait for a turtle to appear. Jump on the turtle so it will not come out of its shell. Then, keep jumping for points and extra lives.
Extra lives: Tip 3
When you go to any pink note, enter with a super leaf -- if you wait and then fly up after the third group of coins you should be able to find coins in a circle around a block. Hit the block and an extra life will appear.
Extra lives: Tip 4
Hit a note, then bounce up onto a block in World 5-2. Then, go into the tube a bit farther up to find another tube. Enter it after defeating the Goombas to find a huge block with at least three extra lives inside.
Extra coins:
On World 2-4, fly up the bricks at the upper left-hand corner to skip through the level and collect hundreds of coins.
Coin ship: tip 1
Get every single coin in level 4. A coin ship will appear on the map. Go to it to find a ship containing nothing but coins.
Coin ship: tip 2
In World 1-1, collect coins until your total is a multiple of 11 and have the second to last number in your score the same as the last number in your amount of coins. For example, get a score that ends in "60" with 66 coins. Collect the ending card when y
Easy finish for boat:
In World 8 on the boat level, jump down the first opening in the boat. Get underneath the boat, hold Left and repeatedly press A. Go to the end of the boat, and go down the pipe to finish the level.
Always get a star:
When you nearly complete the level you will get to a screen where a mushroom, flower, and star can be selected. You need to get three of a kind to get more then one life. To get the star run very fast and jump so you hit the bottom-left of the box. Do thi
Fly through stage:
Whenever you get a "P" (on most levels), just keep pressing A and you will fly through the stage. This works well on most of the World 8 levels.
Slow motion Mario:
Enter World 1-2 and go to the T-shaped pipe. When the Goombas come out, do not kill them. Once five or more of them appear on-screen, everything will be in slow motion. This will remain as such until you walk away or any of the Goombas go out of range.
Weapons:
Collect all the coins in World 2-2 or World 3-6. After you have exited the world, there will be a black and white mushroom house with a weapon inside. REMEMBER: This includes getting all coins, then going back and hitting the "P" that changes blocks to co
Walk in air:
This trick can be done in any level with quicksand. It also requires having "leaf power". Start to fly, and make sure that you are near quicksand. As you just start to fly, fall into the quicksand and fly out very quickly. Then fly either to the left or r
Upside down "?" item:
In the first World 6 fortress, get the Starman as small Mario and race to Boom Boom's room. Touch him (still with Starman active) and he will explode. The "?" icon will now be upside down.
99 Lives Loop Hole
Level 7, 2nd mini-koopa castle. Enter with mushroom Mario. You will see hundreds of bricks. Break the 4th column of bricks above Mario\'s head to reveal a P-box. Stomp the P-box and all of the bricks turn into coins. Collect as many coins as you can. Whe