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The Thing Cheats

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Hidden trailer:
Wait about one minute at the main menu to view a longer, uncut television trailer for the game.

User Cheat by ScaryM**********

MP5:
When you begin the game, go back a couple of feet to find another MP5 (machine gun).

Unlimited flares:
Highlight FLARE, enable it, but do not throw it down. When it is low, push Left or Right and highlight another object. Then, highlight "Flare" again. It will have restarted and you will not lose another one.

Persuade a person:
When someone's trust is in the orange and they will not do anything for you, enter first person mode and aim the gun at their head for three seconds. They will now do things for you without good trust.

Keep Williams:
On the level where you must gain access to the weather station, go to the side of the building to your right. Throw a grenade under the vent and the door will be blown off, allowing access. If you had gone in regularly, Williams would have turned into a Thing. Using this trick will save many medikits for the levels ahead

User Cheat by Sanders2030

Automatic guns:
When you awaken on the operating table after being captured by Whitley, you can use the automatic guns in the hallway outside to trap the Walker there. The control for the gun is in the room where you find the medic.

Flamethrowers:
Never give anyone a flamethrower. Not only can they accidentally toast you, but it seems to give that person a higher chance of turning into a Thing. Even if you have more than one flamethrower, do not give an extra to someone else.

Shutting doors:
Always shut the door of the room you walk into, if you have the chance. For example, on the level where you have to kill all the walkers, a walker will enter from the front door if you do not shut it.

Blood Test Kits:
Save Blood Test Kits for showing your team that you are not infected to gain trust. Using them on a team member is useless because they get infected randomly, and usually break out within a minute of infection.

Medi-Packs:
Always try to keep medics alive because medical packs can be few and far between. If you want your medic to heal a member of the team, tell your team to stay, then push your medic into the wounded team member. If he is hurt enough, the medic will heal him.

Saving ammunition:
Try not to give all your team members the same weapon because your ammo will go quickly. A good combination is you with a Shotgun or Machine gun, your second man with the one you are not using, then a Pistol. The rest depends on your ammunition supply.