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Splinter Cell Cheats
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Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before you
can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come down
the trap door to a tunnel with the guard. You must to enter three
code numbers following a guard using your thermal goggles. The
codes are: "1456", "1834", and "7921".
Hint: Abbatoir: Ammunition:
When you are in the room with a guard sitting at the desk that must
be interrogated, behind the laptop is a machine gun. Near that there
is a lot of 5.56mm ammunition for your SC-20K.
Hint: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling use your
thermal goggles and take out the three guards.
Hint: Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot Grinko with it. The
sticky shocker will kill Grinko with one hit.
Hint: Abbatoir: Protecting hostages:
When you enter the basement where the hostages are held, notice that
there are two or three doors. Equip your Wall Mine and place them in
front of the entrances. Do not place the Wall Mines near the
entrance to which the turrets are placed. Instead, place them near
the main entrance to the basement. Sections of partition of the
animal pens will be exposed or seen when the guards enter, and they
will through the middle and left entrances. Place the Wall Mines on
the partitions enough to be in the middle of the entrance (in
length) or in the close range of the door. Once they are set, get
ready to cut down three guards. This is the best way to conserve
ammunition if you are low. You only need to place two, because the
guards will not enter through the third door. This will take out the
first wave of guards, leaving you to kill only three of them. You
have to do this before you talk to the Chinese hostage, otherwise
you will be killed. REMEMBER: It is possible to kill Grinko with a
well-timed Gas Grenade if you are out of or are low on ammunition.
User Cheat by tweetyg223
Defense Ministry: Hang on gutter
without alarm:
After interrogating the driver, you are supposed to
go out to the balcony in the courtyard and hang on the gutter.
To do this without setting off the alarm, take the two guards
that you killed or knocked out in the hallway into the room. Hide
them, then turn off the light. You should now be able to make
it to the other window without setting off the alarm.
Defense Ministry: Secret area:
In the beginning of the Defense Ministry mission, after
you have gone through the first room and are in the hallway with
the two guards (one patrolling, the other on the left side of
the hall facing away from you), crouch and sneak into the shadows
on the left side of the wall. Go into the room on the left, behind
the stationary guard. Walk straight through the door, then up
the wooden planks. There will be a medkit on the wall -- take
it. Turn back towards the wooden planks and look up. You should
see a metal girder. Get close to the wall on the left and do a
double jump to get on that girder. Once standing on it, there
should be another girder in front of you. Jump and get on it.
Then, turn around and you should see yet another girder. Jump
on it. Directly in front of you should be a medkit and a disposable
pick on a well lit platform. Jump to it, pick up the items, and
turn around again. Run to the girder (you do not have to jump).
If done correctly, you should grab onto it. Release the girder
and immediately hold Left Analog-stick Up to grab the next
girder down.
Save ammunition:
If you find a room being patrolled by a guard or worker,
wait until he leaves, then turn off the light switch. When he
returns, he will immediately move to the light switch to turn
it on. At this point, his back should be turned to you. Quietly
sneak up and either grab or punch him without firing your weapon.
Avoiding detection:
Always try to stay in shadows or bushes; crouch when
walking around; try to take someone hostage before shooting them;
always try to use your night vision/thermo goggles just to check
to see if there is anything to get around you; and drag bodies
into dark corners.
Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach,
shoot it with the sniper rifle or the handgun. It will fall to
the ground.
Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimited
ammunition for knocking out enemies. This does not work until
after you have found the SC-20K and have Sticky Cameras. If you
are close to an enemy and want to knock him out, shoot him in
the head with a Sticky Camera. It will knock out your enemy, and
you can then pick the camera up off of the ground.
Use Diversion Cameras to take out
large groups:
In the levels in the game after you gain the SC-20K,
you can easily take out large groups of enemies using the Diversion
Cameras. First, find a good hiding place. Fire a Diversion Camera
at the first guard. Make sure you hit him in the head. Then, all
the other guards will approach to investigate. You can now easily
gas them.
Flares:
If you are pinned down by a turret, throw a flare across
it. The turret will be distracted for a moment, which may be long
enough for you to sneak behind it and disable it.
Hiding:
You cannot be seen when hiding in dark places. Shoot
the lights to make it dark, but make sure that there are no guards
around. Do not stay in the light too long.
Faster manual lockpick:
When using the manual lockpick, instead of rotating
it slowly as the game suggests, press the Analog-stick
in one of the four diagonal corners, as the "rumble"
will always be in one of those directions. This is much quicker.
Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either
walk up to the keypad and look at it with the heat goggles on,
use sniper mode at a distance with the heat goggles on, or activate
the keypad and turn on your heat goggles there. The order of the
buttons will be as follows, based on color: Deep Blue, Blue, Light
Blue, Green, Light Green, Yellow, Orange, Red. For example, if
you had a Deep Blue button at 1, a Light Green button at 3, a
Light Blue button at 4, and a Orange-Ish Red button at 6, the
code would be 1-4-3-6.
Blocking doors:
If you have someone chasing you, run out a door, and
when it closes, stand in front of the door for awhile. The guard
will sometimes try to open it before he gives up. REMEMBER: The door
must open towards you, and not towards the enemy. The game can
crash sometimes when you do this. If the guard starts shooting
at the door, you must open it quickly. Otherwise, the game will
glitch and you will be invisible to the enemy and no event triggers
will start.
Shooting lights accurately:
When you want to shoot out a light and need make it
accurate, turn on your heat vision. You should be able to knock
out the light faster and easier.
Better sniper mode accuracy:
For better accuracy on sniper mode, hold L.
REMEMBER: This may take a few seconds to start.
Hiding bodies:
After you have disposed of enemies in an area, make
sure that you still hide them, even though no one is nearby. Before
going to another checkpoint, the alarm may ring, and it will say
that a body was found. Try to hide all bodies in hidden areas
for best results.
Quickly drop body:
When moving a body. equip your weapon. This will automatically
drop the body.
Hint, kill CIA guys: in the first area of the CIA
headquarters there are 4 guys you can kill without getting in trouble. the first
2 guys you see are 2 of them, 1 opens a door walks across the hall and opens
another and stays there the other is patrolling and has a gun on his back. The
other 2 are the black guy in the room with the 2nd to the last keypad lock this
room opens into the room with that annoying guy who is always saying 0j-8675305
and stuff like that. The annoying guy is the other guy you can kill. DON\'T
shoot them though. knock them out and take them to the little storage room where
you get the disposable pick then drop them off with the R button look at them
with the thermal goggles, they\'re loosing heat. now you can shoot them and not
get in trouble. for the guys that take a while to get to that room drop them
with R every time you need to put them down. There is one other killable guy, if
you let the annoying guy sound an alarm a security guy will come with a big gun
knock him out pick him up and drop him. only takes one drop and you can do it
anywhere.
User Cheat by
jesusfreak99403
Hint: Training: Hidden area:
Walk over to the ledge on the left during the training mission. Do a
double jump to get up onto the ledge, then turn left. Go to the
keypad and enter \"5656\" to enter the second room. Talk to the NPC.
When done, you can knock her out and fail training.
Start in the training area. You have to wait until the intermission
scenes are over and they \"calibrate\" your equipment by looking in
the four directions. When you can move, run to the right and do a
double jump off of the wall on your right to climb onto the ledge.
Once you are on the ledge, turn to your right and you will see a
door. Open it. Inside you should find a lock pick. Exit the room and
go through the obstacle course. at the end. Lambert will tell you to
find a way over the gate. Do the usual (a double jump over the wall
and to the other side) but do not open the \"garage door\". Instead,
go to the locked door and use your newly acquired lock pick. Inside,
you should find a computer. Use it and you will retrieve a Data
Stick. On it will be a keypad code for another secret area in the
training room. Return to the beginning of the training level where
you first started. This time, do a double jump on the other side.
Here, you will find the door that requires the keypad code. Once
inside, talk to the NPC. REMEMBER: if you knock her out after completing
all of the conversations, Lambert will fail you.
Walk over to the ledge on the right during the training mission. Do
a double jump to get up onto the ledge, then turn left. Go to the
door and open it. Inside, you will find a set of lock picks.
When the training level first begins, you are asked to look at four
red lights. Lambert then asks you to go up to the wall in front of
you and go over it. Do not follow those instructions; instead, look
to your right. Note an upper level there. Double jump it and get
onto the second level. Go to the right to find an unlocked door.
Open it, and to the left is a lock pick. Pick it up and go over the
wall that Lambert originally wanted you to go over. Finish the
mobility course, and at the end double jump over a wall with a fence
in the middle of it. Do that, but do not go through the door in
front of you. There is a door to the right. Go there and use your
lock pick on it. There is a computer inside with a data stick. This
gives you the code 5656, for a door all the way back at the start of
the course. Make your way back to where you started, only this time
you will be going up to the second level on the left side of where
you started. Use the code from the data stick to access the door.
You can speak to a secret character who also worked on 3rd Echelon.
User Cheat by tweetyg223
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