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Resident Evil Code Veronica X Cheats

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Battle mode:
Finish the game. The game will automatically save after the credits have completed. A battle mode option will be unlocked at the main menu.

Linear launcher:
Get an A ranking with Steve Burnside, Chris and Albert Wesker and both versions of Claire in battle mode to unlock the linear launcher. It will appear in your inventory during the next battle mode game.

Unlock Steve Burnside in battle mode:
Get the gold Luger replica from the basement office in Disc 2. The correct drawer sequence is red, green, blue, and bottom. You can also unlock Steve Burnside by performing well in battle mode as Chris.

Steve Burnside cross-fire with sub machine guns:
While playing in battle mode, kill all but one zombie in any room. While equipped with sub machine guns, walk up to the zombie and press A, and Steve will cross his sub machine guns. For best results, play in third person so you can see the cross-fire. If there is more than one zombie, Steve might aim at two zombies rather than cross-firing at one.

Unlock alternate Claire in battle mode:
Perform well with the original Claire in battle mode.

Unlock Albert Wesker in battle mode:
Take Albert Wesker's sunglasses from the floor in the Incubation Lab after the intermission sequence when playing as Chris. Alternately, perform well in battle mode with Steve Burnside.

First unlock Steve Burnside. Then, play as Chris and finish with the best grade to unlock Albert Wesker. He is armed only with a knife and has two mixed herbs.

Self-destruct code:
Submit the code "Veronica" when playing as Chris on Disc 2 when you have to open all doors and elevators to save Claire with 5:00 minutes to evacuate.

Hidden item crate on airplane:
There is an item crate in the cockpit of the airplane, beside and to the right of the cargo bay door. This makes it easier to prepare before entering the cargo bay.

Hint: Extra First Aid Spray:
When the model of the training facility uncovers the secret passageway, go to the cabinet. Use the lock pick to open it and get a First Aid Spray.

Grenade launcher:
Before you go up to the Residential House on the Hill, take the ladder in the area outside in the "Training Facility" where Alfred ambushed you with the sniper rifle. It will lead you back to where you played as Steve. You can get a grenade launcher and ammo, but you need the Blue Card Key.

Avoid bats:
With Claire or Chris, use your lighter to avoid bats. Keep it out and they will not bother you.

Portrait puzzle solution:
This is the sequence to solve the puzzle in the room with the portraits. The number in parentheses is their position clockwise when facing the door.

Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)

D.I.J.'s journal:
You find D.I.J.'s journal in the slot machine in battle mode. Sometimes you have to play more than once to find it.

D.I.J.'s identity:
The person who wrote the D.I.J. diary is the mouse that jumps out of the locker in the Antarctica section of Claire's scenario of the game.