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Battle mode:
Finish the game. The game will automatically
save after the credits have completed. A battle mode option will
be unlocked at the main menu.
Linear launcher:
Get an A ranking with Steve Burnside, Chris and Albert
Wesker and both versions of Claire in battle mode to unlock the
linear launcher. It will appear in your inventory during the next
battle mode game.
Unlock Steve Burnside in battle mode:
Get the gold Luger replica from the basement office
in Disc 2. The correct drawer sequence is red, green, blue, and
bottom. You can also unlock Steve Burnside by performing well
in battle mode as Chris.
Steve Burnside cross-fire with sub machine
guns:
While playing in battle mode, kill all but one zombie
in any room. While equipped with sub machine guns, walk up to
the zombie and press A, and Steve will cross his sub machine
guns. For best results, play in third person so you can see the
cross-fire. If there is more than one zombie, Steve might aim
at two zombies rather than cross-firing at one.
Unlock alternate Claire in battle mode:
Perform well with the original Claire in battle mode.
Unlock Albert Wesker in battle mode:
Take Albert Wesker's sunglasses from the floor in the
Incubation Lab after the intermission sequence when playing as
Chris. Alternately, perform well in battle mode with Steve Burnside.
First unlock Steve Burnside. Then, play as Chris and finish with
the best grade to unlock Albert Wesker. He is armed only with
a knife and has two mixed herbs.
Self-destruct code:
Submit the code "Veronica" when playing as
Chris on Disc 2 when you have to open all doors and elevators
to save Claire with 5:00 minutes to evacuate.
Hidden item crate on airplane:
There is an item crate in the cockpit of the airplane,
beside and to the right of the cargo bay door. This makes it easier
to prepare before entering the cargo bay.
Hint: Extra First Aid Spray:
When the model of the training facility uncovers the
secret passageway, go to the cabinet. Use the lock pick to open
it and get a First Aid Spray.
Grenade launcher:
Before you go up to the Residential House on the Hill,
take the ladder in the area outside in the "Training Facility"
where Alfred ambushed you with the sniper rifle. It will lead
you back to where you played as Steve. You can get a grenade launcher
and ammo, but you need the Blue Card Key.
Avoid bats:
With Claire or Chris, use your lighter to avoid bats.
Keep it out and they will not bother you.
Portrait puzzle solution:
This is the sequence to solve the puzzle in the room
with the portraits. The number in parentheses is their position
clockwise when facing the door.
Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)
D.I.J.'s journal:
You find D.I.J.'s journal in the slot machine in battle
mode. Sometimes you have to play more than once to find it.
D.I.J.'s identity:
The person who wrote the D.I.J. diary is the mouse
that jumps out of the locker in the Antarctica section of Claire's
scenario of the game.
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