Resident Evil 3: Nemesis GameCube

Resident Evil 3: Nemesis Unlockables

Publisher: Capcom
Genre: Action Adventure
Release Date: 1/16/03
Rating: Mature
SCREENSHOTS
RESIDENT EVIL 3: NEMESIS UNLOCKABLES
Mercenary mode
After finishing the game one time you will unlock mercenary mode and save the "Next Game" file. Start a new game, choose that saved game, then select mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons for the next mercenary mode game.
Alternate costumes
Finish the game under the easy and difficulty settings with any rank better than "F" to unlock new costumes for Jill in the Boutique.

Once you have complete the game once and obtained the Boutique Key, Jill's alternate outfits are as follows: Police Women (miniskirt), the costume from Dino Crisis, a disco outfit, a biker outfit, and her S.T.A.R.S. outfit from the original Resident Evil. The grade you get at the end of the game (ranging from "E" to "A") will determine how many outfits you unlock. With "A", you get five new outfits, four for "B", three for "C", two for "D", and one for "E".
Epilogues
Finish the game under the hard difficulty setting to unlock Epilogues. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked.
Operation Mad Jackal option
Finish the game under any difficult setting.
Jill's diary
To get Jill's Diary (a file), collect all thirty files in the game in order. Then the first file (Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending
The only way to see Barry is if ending B is unlocked. To get this ending, jump off the bridge when fighting Nemesis Type B. After the jump off decision, the final area of the game will take a somewhat different path. You will have to fight off Nicholai in a chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher if it has been found). You can also choose to negotiate with him.
Barry Burton ending 2
Jump off the bridge. Play until you reach the room with the Radar Tracker. Take it, and try to leave the room using the door you entered. Nicholai will call you. After killing him, Carlos will enter. After talking with him, leave the room (do not use the hatch to the Rail Cannon). Turn around and get in the radar device room again. Carlos and Jill will listen to a radio call from Barry and the game will continue with the final scenes.
Additional slots
When you first get to the trolley, Carlos will give you a "fanny" pack. After you finish the game, you will keep those additional two slots in the game.
Custom shotgun
Play the game under hard difficulty. Defeat Nemesis for the fourth time and pick up the small silver box that he dropped. It will contain M37 Parts A. Defeat Nemesis a fifth time and get the M37 Parts B. Combine these two parts to get a western custom shotgun with six rounds. This gun uses the standard 12 gauge shotgun shells.
Grenade launcher or magnum
Your timing will determine whether the Grenade Launcher or the Magnum can be found at the S.T.A.R.S. Office. If you go to the cabinet before the radio goes off, when you try to leave you will get the Grenade Launcher. If you go to the cabinet after the radio goes off you will get the Magnum. Whichever weapon is obtained, the other will be found in the power plant.
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