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Resident Evil 3 Cheats
Mercenary mode:
After finishing the game one time you will unlock mercenary
mode and save the "Next Game" file. Start a new game,
choose that saved game, then select mercenary mode. This mode
involves controlling Carlos, Mikhal, or Nikoli from the train
to the starting room with a two minute timer. Killing the various
opponents and rescuing civilians during the journey will add more
time to the clock. A rank and money will be awarded after the
game is completed. The money can be used to purchase better weapons
for the next mercenary mode game.
Alternate costumes:
Finish the game under the easy and difficulty
settings with any rank better than "F" to unlock new
costumes for Jill in the Boutique.
Once you have complete the game once and obtained the Boutique
Key, Jill's alternate outfits are as follows: Police Women (miniskirt),
the costume from Dino Crisis, a disco outfit, a biker outfit,
and her S.T.A.R.S. outfit from the original Resident Evil.
The grade you get at the end of the game (ranging from "E"
to "A") will determine how many outfits you unlock.
With "A", you get five new outfits, four for "B",
three for "C", two for "D", and one for "E".
User Cheat by HamandCheese
Epilogues:
Finish the game under the hard difficulty
setting to unlock Epilogues. Epilogues are a short diary description
of each character in the entire Resident Evil series which describes
what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are
eight total Epilogues that can be unlocked.
Operation Mad Jackal option:
Finish the game under any difficult setting.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the
game in order. Then the first file (Instructions Manual, blue)
will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this
ending, jump off the bridge when fighting Nemesis Type B. After
the jump off decision, the final area of the game will take a
somewhat different path. You will have to fight off Nicholai in
a chopper. It is recommended that you bring a Magnum and Grenade
Launcher (or Rocket Launcher if it has been found). You can also
choose to negotiate with him.
Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar
Tracker. Take it, and try to leave the room using the door you
entered. Nicholai will call you. After killing him, Carlos will
enter. After talking with him, leave the room (do not use the
hatch to the Rail Cannon). Turn around and get in the radar device
room again. Carlos and Jill will listen to a radio call from Barry
and the game will continue with the final scenes.
Sneak past monsters:
If you can walk behind a monster, keep tapping Run quickly.
Jill will not make any sound of footsteps and seems to "glide".
The monsters cannot hear you and subsequently will not turn around
and attack. REMEMBER: This works best with the Drain Deimos.
Additional slots:
When you first get to the trolley, Carlos will give you a "fanny"
pack. After you finish the game, you will keep those additional
two slots in the game.
Fighting Nemesis: The Nemesis is left-handed and uses that hand to grab
you. When fighting him, shoot him two times and run past his right
side. Shoot twice and repeat the process. REMEMBER: This only works
when he does not have his Rocket Launcher and if you are using
the handgun.
Fighting a Doggie: Knock down a Doggie, then aim down and you can fire
faster on it. If you do not aim down, you have to wait until the
Doggie stands up.
Humanoid sighting: When fighting the Nemesis for the last time in the
Rail Gun Room, you will see a figure in the background, similar
to Nemesis. Closely observe the creature to see that it is the
Humanoid, or the Mutated William Burken from Resident Evil
2. When you press Action, Jill describes it as "One
of Umbrella's New Biotech Weapons".
User Cheat by ITT
Custom shotgun: Play the game under hard difficulty. Defeat
Nemesis for the fourth time and pick up the small silver box that
he dropped. It will contain M37 Parts A. Defeat Nemesis a fifth
time and get the M37 Parts B. Combine these two parts to get a
western custom shotgun with six rounds. This gun uses the standard
12 gauge shotgun shells.
Grenade Launcher or Magnum: Your timing will determine whether the Grenade Launcher
or the Magnum can be found at the S.T.A.R.S. Office. If you go
to the cabinet before the radio goes off, when you try to leave
you will get the Grenade Launcher. If you go to the cabinet after
the radio goes off you will get the Magnum. Whichever weapon is
obtained, the other will be found in the power plant.
User Cheat by Cro
Grenade Launcher: Use the S.T.A.R.S Card in the computer in the main
entrance of the Police Station. When you get the S.T.A.R.S Emblem
Key, go to the S.T.A.R.S Office. When you are in the office, go
to the big locker next to the out-of-commission message receiver.
Open the locker and you will get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There
is one in the Sub-Station when the game is first played. The other
is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained.
Rocket launcher: In the dead factory, go to the machine next to the
water sample puzzle. Use the facility key where that game states
a small plastic card can be inserted. Take the other facility
key that is given and go to the steaming room where the small
card activated elevator is located .Go down and use the facility
key on the door where that game states a small plastic card can
be inserted. You will find a rocket launcher with four shots at
this location.
STI Eagle handgun: Kill Nemesis two times under hard difficulty
to get the two parts for it. Combine them to get the STI Eagle
handgun.
Vaccine medium combination: One of the combinations when making the vaccine medium
in the hospital is I, III, and A.
Stranded zombie: After you put out the fire with the hose (where the
first Cerebus dogs appeared) go to the first alley ahead of you.
Enter the door and move up so the camera angle changes. To your
left will be a row of windows. Look in the first window to see
a zombie cop. You cannot shoot him, he cannot attack you, and
there is no way into the building that he is in.
Campaign sign: Go to the end of the hall with the save room behind
the restaurant to find political campaign signs. Look closely
to will see a sign that says "OTOM for U...S Senat".
Locker combination: When entering the Police Station and going into the
door in the top left corner, you will reach a room with zombies.
After killing them, enter the next room, which contains the lockers.
Go to the other side to find a locker with a light on it. The
game will prompt for a code. The code (varies by game) is either
"0131", "0513", "4011", or "4312".
Park fountain solution: When using the water control unit in Raccoon Park to
drain the fountain, you have to align the gray and black gears.
The gears need to be moved in the following order to correctly
align them and drain the fountain. Move the bottom left black
gear up. Move the top center gray gear down. Move the top right
gray gear to the left. Move the bottom right black gear up. Move
the top center gray gear down. Move the top left black gear to
the right.
Water sample solution: When using the water sample machine in the abandoned
Waste Processing Plant (Dead Factory), you have align the three
lines of the water sample correctly to process the sample. There
are four possible solutions (varies by game): A: 4 Right, B: 2
Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left,
B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This
will unlock half of the lock to the door next to the elevator.
Hunk: Look around in the room with the rail gun to find Hunk
on the ground by the door you would exit through.
Mercenary mode: Unlimited money and
time: Get to the alley that has three dogs and a crate. Kill
two of the dogs get on the crate. Continuously dodge the remaining
dog for a time and money bonus for dodging.
Mercenary mode: Civilian locations:
The civilians that must be saved in mercenaries mode
may be found at the following locations. REMEMBER: You must save them
in this order or some of them will die. Also, You must kill all
the enemies in the room with the civilians or they will not be
saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Mercenary mode: Item box: Once you complete mercenary mode with each character
and bought all the weapons you can access the item box, but it
only contains a knife.
Mercenary mode: S rank: Get the combat knife, kill many monsters, rescue all
civilians, and do not use healing items. Then kill every monster
with the knife. You should end up with over an hour and some change.
Mercenary mode: 330 seconds: Go to the part of the mercenary mission with two Nemeses
and take out your knife. The Nemeses will kill each other, and
you will earn 330 seconds.
Mercenary mode: 78 second bonus:
As any character, get to the branched zone, directly
after the Raven's nest, You will see a barrel with zombies nearing
your position. Just shoot the barrel -- it does not matter if
you do not kill all of them. However, the more you kill, the more
time you receive. This usually results in a 78 second bonus.
Mercenary mode: 44 second bonus:
As Mikhail, go past the city grounds gate and towards
the Raccoon City Press. Before you reach the Press building, you
will encounter a swarm of zombies. Equip the shotgun and blast
away towards the densely occupied areas, thus resulting in a 44
second bonus. If you blast more than that, you will get an additional
22 second bonus. REMEMBER: Do not use the 44 second bonus if you are
low on ammunition.
Mercenary mode: Larger reward:
Try to reach the area near the goal (just after the
dimly lit hallway, near the intersection) with more than four
minutes remaining on the game clock. Two more of the STARS-killing
Nemeses will appear, both armed with makeshift rocket launchers!.
This achievement results in a larger reward from the Big Fat Boss.
Mercenary mode: Saving ammunition
as Mikhail: When in mercenary mode, it is easy to waste ammunition.
The following is a list of guns and the enemies they are most
effective against when playing as Mikhail.
Magnum: Hunters
Shotgun: Zombie dogs and zombies
Rocket Launcher: Nemesis
Running past: Crows (especially) and most zombies
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